GPUParticles: Use size value so that it doesn't get optimized away
Spotted by arb debug output. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -27,6 +27,6 @@ void main(void)
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new_particle_position = (adjusted_lifetime < 1.) ? particle_position + particle_velocity.xyz * float(dt) : initialposition.xyz;
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new_particle_position = (adjusted_lifetime < 1.) ? particle_position + particle_velocity.xyz * float(dt) : initialposition.xyz;
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new_lifetime = (adjusted_lifetime < 1.) ? adjusted_lifetime : 0.;
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new_lifetime = (adjusted_lifetime < 1.) ? adjusted_lifetime : 0.;
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new_particle_velocity = (adjusted_lifetime < 1.) ? particle_velocity : adjusted_initial_velocity.xyz;
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new_particle_velocity = (adjusted_lifetime < 1.) ? particle_velocity : adjusted_initial_velocity.xyz;
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new_size = size_initial;
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new_size = (adjusted_lifetime < 1.) ? size : size_initial;
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gl_Position = vec4(0.);
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gl_Position = vec4(0.);
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}
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}
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