Adjust nitro particles a bit and recover the more solid image.

Emission angle is wrong, it should be kart based but looks world based.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7319 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
mbjornstk 2011-01-06 23:43:06 +00:00
parent e76aace67c
commit aac10e198d
2 changed files with 12 additions and 13 deletions

View File

@ -1,25 +1,25 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.5" box_y="0.1" box_z="0.5">
<particles emitter="box" box_x="0.6" box_y="0.5" box_z="0.2">
<spreading angle="40" />
<spreading angle="30" />
<velocity x="0.000"
y="0.000"
z="0.002" />
<velocity x="0.0"
y="0.001"
z="-0.003" />
<material file="nitro-particle.png" />
<!-- Amount of particles emitted per second -->
<rate min="130"
max="160" />
<rate min="500"
max="750" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="2000" />
<lifetime min="400"
max="600" />
<!-- Size of the particles -->
<size min="0.22"
max="0.5" />
<size min="0.25"
max="0.5" />
<color min="255 255 255"
max="255 255 255" />

View File

@ -1460,8 +1460,7 @@ void Kart::loadData()
}
m_water_splash_system = new WaterSplash(this);
const float particle_size = 0.25f;
core::vector3df position(0, particle_size, -getKartLength()*0.5f);
core::vector3df position(0, getKartHeight()*0.35f, -getKartLength()*0.35f);
try
{