improved spinner skin
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3376 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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BIN
data/gui/glassspinner_down.png
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BIN
data/gui/glassspinner_down.png
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After Width: | Height: | Size: 27 KiB |
@ -19,6 +19,8 @@ Skin::Skin(IGUISkin* fallback_skin)
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m_tex_fbutton = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glassbutton_focused.png").c_str() );
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m_tex_spinner = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glassspinner.png").c_str() );
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m_tex_fspinner = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glassspinner_focus.png").c_str() );
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m_tex_dspinner = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glassspinner_down.png").c_str() );
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m_tex_tab = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glasstab.png").c_str() );
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m_tex_ftab = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glasstab_focus.png").c_str() );
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m_tex_iconhighlight = GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/glass_iconhighlight.png").c_str() );
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@ -48,7 +50,7 @@ void Skin::draw2DRectangle (IGUIElement *element, const video::SColor &color, co
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void Skin::drawBoxFromStretchableTexture(const core::rect< s32 > &dest, ITexture* source,
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const int left_border, const int right_border,
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const int top_border, const int bottom_border,
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const float border_out_portion)
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const float border_out_portion, int areas)
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{
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// FIXME? - lots of things here will be re-calculated every frame, which is useless since
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// widgets won't move, so they'd only need to be calculated once.
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@ -174,26 +176,55 @@ void Skin::drawBoxFromStretchableTexture(const core::rect< s32 > &dest, ITexture
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core::rect<s32> dest_area_bottom_left = core::rect<s32>(hx, hy, lx, ly);
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core::rect<s32> dest_area_bottom_right = core::rect<s32>(jx, jy, nx, ny);
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if((areas & LEFT) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_left, source_area_left,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if((areas & BODY) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_center, source_area_center,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if((areas & RIGHT) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_right, source_area_right,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if((areas & TOP) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top, source_area_top,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if((areas & BOTTOM) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom, source_area_bottom,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if( (areas & LEFT != 0) && (areas & TOP != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top_left, source_area_top_left,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if( (areas & RIGHT != 0) && (areas & TOP != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top_right, source_area_top_right,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if( (areas & LEFT != 0) && (areas & BOTTOM != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_left, source_area_bottom_left,
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0 /* no clipping */, 0, true /* alpha */);
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}
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if( (areas & RIGHT != 0) && (areas & BOTTOM != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_right, source_area_bottom_right,
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0 /* no clipping */, 0, true /* alpha */);
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}
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}
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}
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@ -289,8 +320,41 @@ void Skin::drawSpinnerBody(const core::rect< s32 > &rect, const Widget* widget,
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*/
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}
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void Skin::drawSpinnerChild(const core::rect< s32 > &rect, const Widget* widget, const bool pressed, bool focused)
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void Skin::drawSpinnerChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
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{
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// FIXME - move these numbers to a config file
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const int left_border = 110;
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const int right_border = 110;
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const int border_above = 0;
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const int border_below = 36;
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if(pressed)
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{
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Widget* spinner = widget->m_parent;
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int areas = 0;
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//std::cout << "drawing spinner child " << widget->m_properties[PROP_ID].c_str() << std::endl;
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if (widget->m_properties[PROP_ID] == "left") areas = LEFT;
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else if (widget->m_properties[PROP_ID] == "right") areas = RIGHT;
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else return;
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core::rect< s32 > rect2 = core::rect< s32 >( spinner->x, spinner->y,
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spinner->x + spinner->w,
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spinner->y + spinner->h );
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//std::cout << "proceeding to render " << areas << std::endl;
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drawBoxFromStretchableTexture(rect2, m_tex_fspinner,
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left_border, right_border,
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border_above, border_below, 0, LEFT | RIGHT);
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drawBoxFromStretchableTexture(rect2, m_tex_dspinner,
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left_border, right_border,
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border_above, border_below, 0, areas);
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}
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/*
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if(pressed)
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GUIEngine::getDriver()->draw2DRectangle( SColor(255, 255, 0, 0), rect );
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@ -14,6 +14,13 @@ namespace GUIEngine
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class Widget;
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// areas
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const int BODY = 1;
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const int LEFT = 2;
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const int RIGHT = 4;
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const int TOP = 8;
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const int BOTTOM = 16;
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class Skin : public IGUISkin
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{
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IGUISkin* m_fallback_skin;
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@ -22,6 +29,7 @@ class Skin : public IGUISkin
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ITexture* m_tex_fbutton;
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ITexture* m_tex_spinner;
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ITexture* m_tex_fspinner;
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ITexture* m_tex_dspinner;
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ITexture* m_tex_tab;
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ITexture* m_tex_ftab;
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ITexture* m_tex_iconhighlight;
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@ -30,7 +38,8 @@ class Skin : public IGUISkin
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void drawBoxFromStretchableTexture(const core::rect< s32 > &dest, ITexture* source,
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const int left_border, const int right_border,
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const int top_border, const int bottom_border,
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const float border_out_portion = 0.5);
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const float border_out_portion = 0.5,
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int areas = BODY | LEFT | RIGHT | TOP | BOTTOM);
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public:
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Skin(IGUISkin* fallback_skin);
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@ -41,7 +50,7 @@ public:
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void drawButton(const core::rect< s32 > &rect, const bool pressed, const bool focused);
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void drawRibbon(const core::rect< s32 > &rect, const Widget* widget, const bool pressed, bool focused);
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void drawRibbonChild(const core::rect< s32 > &rect, const Widget* widget, const bool pressed, bool focused);
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void drawSpinnerChild(const core::rect< s32 > &rect, const Widget* widget, const bool pressed, bool focused);
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void drawSpinnerChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused);
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void drawSpinnerBody(const core::rect< s32 > &rect, const Widget* widget, const bool pressed, const bool focused);
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// irrlicht's callbacks
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