Merge remote-tracking branch 'origin/master' into network_next
This commit is contained in:
commit
a9ecebfbc8
@ -2,25 +2,26 @@
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<stkgui>
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<div x="2%" y="1%" width="96%" height="98%" layout="vertical-row" padding="10">
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<header id="selected_track" width="80%" height="30"
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<header id="selected_track" width="80%"
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I18N="No neeed to translate this, it will be overwritten by the track name"
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text="" align="center" text_align="center" />
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<spacer height="20" />
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<!-- Track selection -->
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<box width="100%" height="60%" layout="vertical-row">
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<ribbon_grid id="tracks" proportion="1" width="100%" height="100%" square_items="true"
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label_location="each" align="center" child_width="240" child_height="160" />
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<box proportion="3" width="100%" layout="vertical-row">
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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label_location="each" align="center" max_rows="2" child_width="160"
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child_height="120"/>
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</box>
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<!-- Populated dynamically at runtime -->
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<tabs width="100%" height="5%" id="trackgroups"> </tabs>
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<spacer height="50" />
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<spacer height="10%" />
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<!-- Laps and reverse -->
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<div width="100%" height="100" layout="horizontal-row" align="center">
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<div width="100%" height="fit" layout="horizontal-row" align="center">
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<spacer proportion="1" />
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@ -40,8 +41,10 @@
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<spacer proportion="1" />
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</div>
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<spacer height="5%" />
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<!-- Dialog buttons -->
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<div width="100%" height="60" layout="horizontal-row">
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<div width="100%" height="fit" layout="horizontal-row">
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<spacer proportion="2" />
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<button id="ok" text="OK" proportion="1" />
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<spacer proportion="1" />
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@ -49,5 +52,7 @@
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<spacer proportion="2" />
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</div>
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<spacer height="2%" />
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</div>
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</stkgui>
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@ -3,13 +3,13 @@
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<div x="2%" y="10%" width="96%" height="80%" layout="vertical-row" >
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<label id="title" raw_text="Text" proportion="1"/>
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<spacer height="25" width="10" />
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<spacer height="7%" width="10" />
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<textbox id="textfield" width="75%" align="center"/>
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<spacer height="20" width="20" />
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<spacer height="7%" width="20" />
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<button id="ok" I18N="In the general textfield dialog" text="OK" align="center" proportion="1"/>
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<spacer height="15" width="20" />
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<spacer height="5%" width="20" />
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<button id="cancel" I18N="In the general textfield dialog" text="Cancel" align="center" proportion="1"/>
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</div>
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</stkgui>
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@ -7,9 +7,9 @@
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<header width="80%" I18N="Title in grand prix editor screen" text="Grand Prix editor"
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align="center" text_align="center" />
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<spacer height="20" />
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<spacer height="10" />
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<box proportion="4" width="100%" layout="vertical-row">
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<box proportion="8" width="100%" layout="vertical-row">
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<ribbon_grid id="gplist" proportion="1" width="100%" square_items="true"
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label_location="each" align="left" max_rows="2" child_width="160"
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child_height="120" keep_selection="true" />
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@ -20,7 +20,7 @@
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<spacer height="20" />
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<box proportion="2" width="100%" layout="vertical-row">
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<box proportion="5" width="100%" layout="vertical-row">
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<label id="gpname" text_align="center" width="100%" text="" />
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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label_location="each" align="left" max_rows="1"
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@ -29,7 +29,7 @@
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<spacer height="20" />
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<buttonbar proportion="1" id="menu" height="135" width="100%" align="center">
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<buttonbar proportion="3" id="menu" height="135" width="100%" align="center">
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<icon-button id="new" width="128" height="128" icon="gui/gp_new.png"
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I18N="Menu item" text="New" />
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<icon-button id="copy" width="128" height="128" icon="gui/gp_copy.png"
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@ -25,9 +25,9 @@
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I18N="Main menu button" text="Addons"/>
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</buttonbar>
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<spacer width="10" height="7%"/>
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<spacer width="10" height="6%"/>
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<bottombar width="100%" height="10%" layout="horizontal-row">
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<bottombar width="100%" height="11%" layout="horizontal-row">
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<spacer width="10" height="10" />
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@ -38,7 +38,7 @@
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<spacer width="10" height="10" />
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<buttonbar id="menu_bottomrow" x="0" y="0" width="38%" height="100%" align="center">
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<buttonbar id="menu_bottomrow" x="0" y="0" width="42%" height="100%" align="center">
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<icon-button id="test_gpwin" width="64" height="64" icon="gui/main_options.png"
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raw_text="TEST: GPWin" label_location="hover"/>
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<icon-button id="test_gplose" width="64" height="64" icon="gui/main_options.png"
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@ -15,14 +15,14 @@
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</div>
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</div>
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<spacer height="2%"/>
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<div proportion="2" x="2%" width="96%" layout="horizontal-row">
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<box proportion="4" height="100%" layout="vertical-row">
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<textbox id="chat" width="100%" height="30%"/>
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<div x="2%" width="96%" height="fit" layout="horizontal-row">
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<box proportion="4" height="fit" layout="vertical-row">
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<textbox id="chat" width="100%"/>
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<spacer height="10"/>
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<div width="100%" height="30%" proportion="1" layout="horizontal-row">
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<button id="send" width="10%" height="fit" I18N="In the network lobby" text="Send" />
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<spacer width="10"/>
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<label id="timeout-message" width="80%" height="fit"/>
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<div width="100%" height="fit" layout="horizontal-row">
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<button id="send" width="20%" height="fit" I18N="In the network lobby" text="Send" />
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<spacer width="1%"/>
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<label id="timeout-message" width="79%" height="fit"/>
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</div>
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</box>
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<spacer width="3%"/>
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@ -6,13 +6,13 @@
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<button id="user-id" width="20%" height="fit" align="center"/>
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<spacer height="20"/>
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<box width="50%" height="10%" layout="horizontal-row" align="center" valign="center">
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<spacer proportion="1"/>
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<box width="fit" height="fit" layout="horizontal-row" align="center" valign="center">
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<spacer width="25"/>
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<label I18N="In the networking menu" align="center"
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text="Enable splitscreen or player handicaps" text_align="right"/>
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<spacer width="25"/>
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<checkbox id="enable-splitscreen" align="center" />
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<spacer proportion="1"/>
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<spacer width="25"/>
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</box>
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<spacer height="15" width="10"/>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<header id="title" width="100%" text_align="center" text="Paused" proportion="3" />
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<!-- FIXME: some play in proportions occur below because the text of an icon
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button is added UNDER it and not within its allocated height -->
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<header id="title" width="100%" text_align="center" text="Paused" proportion="3" />
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<div x="2%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<!-- FIXME: some play in proportions occur below because the text of an icon
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button is added UNDER it and not within its allocated height -->
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@ -2,27 +2,30 @@
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<stkgui>
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<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
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<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<icon id="red_team" I18N="In soccer setup screen" text="Red Team" icon="gui/soccer_ball_red.png" width="7%" height="7%"/>
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<icon id="blue_team" I18N="In soccer setup screen" text="Blue Team" icon="gui/soccer_ball_blue.png" width="7%" height="7%"/>
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<div x="2%" y="1%" width="96%" height="98%" layout="vertical-row" >
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<header width="80%" text="Race Setup" align="center" text_align="center" />
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<spacer height="10" width="25"/>
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<div layout="horizontal-row" width="fit" height="35" align="left">
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<div layout="horizontal-row" width="fit" height="fit" align="left">
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<bright proportion="1" height="100%"
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I18N="In soccer setup screen" text="Number of goals to win" text_align="left" />
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<spacer width="10" height="25"/>
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<spinner id="goalamount" width="200" height="90%" min_value="1" max_value="10"/>
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<spinner id="goalamount" width="200" min_value="1" max_value="10"/>
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</div>
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<div layout="horizontal-row" width="fit" height="35" align="left">
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<div layout="horizontal-row" width="fit" height="fit" align="left">
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<bright proportion="1" height="100%"
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I18N="In soccer setup screen" text="Maximum time (min.)" text_align="left" />
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<spacer width="10" height ="25"/>
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<spinner id="timeamount" width="200" height="90%" min_value="1" max_value="15"/>
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<spinner id="timeamount" width="200" min_value="1" max_value="15"/>
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</div>
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<div layout="horizontal-row" width="fit" height="35" align="left">
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<div layout="horizontal-row" width="fit" height="fit" align="left">
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<bright proportion="1" height="100%"
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I18N="In soccer setup screen" text="Game type (Goals limit / Time limit)" text_align="left" />
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<spacer width="10" height="25"/>
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@ -33,14 +36,16 @@
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<bubble height="fit" width="100%" id="lblLeftRight" I18N="In soccer setup screen" text="Use left/right to choose your team and press fire" word_wrap="true" text_align="center"/>
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<spacer height="10" width="25"/>
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<div id="central_div" layout="horizontal-row" width="100%" proportion="1" align="center">
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<roundedbox y="5%" width="100%" layout="horizontal-row" height="95%">
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<roundedbox width="100%" layout="horizontal-row" height="100%">
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<!-- Content is added programmatically -->
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</roundedbox>
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<icon id="red_team" I18N="In soccer setup screen" text="Red Team" icon="gui/soccer_ball_red.png" width="font" height="font"/> <!-- Layout is done programmatically -->
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<icon id="blue_team" I18N="In soccer setup screen" text="Blue Team" icon="gui/soccer_ball_blue.png" width="font" height="font"/>
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</div>
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<spacer height="10" width="25"/>
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<button id="continue" I18N="In soccer setup screen" text="Continue" align="center" width="60%"/>
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</div>
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</stkgui>
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@ -137,6 +137,8 @@ CPUParticleManager::GLParticle::GLParticle(bool flips)
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// ----------------------------------------------------------------------------
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CPUParticleManager::CPUParticleManager()
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{
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assert(CVS->isGLSL());
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const float vertices[] =
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{
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-0.5f, 0.5f, 0.0f, 0.0f,
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@ -150,11 +152,8 @@ CPUParticleManager::CPUParticleManager()
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// For preloading shaders
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if (CVS->isGLSL())
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{
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ParticleRenderer::getInstance();
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AlphaTestParticleRenderer::getInstance();
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}
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} // CPUParticleManager
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// ----------------------------------------------------------------------------
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@ -146,8 +146,8 @@ Item* NetworkItemManager::dropNewItem(ItemState::ItemType type,
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// ----------------------------------------------------------------------------
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/** Called by the GameProtocol when a confirmation for an item event is
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* received by a host. Once all hosts have confirmed an event, it can be
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* deleted and won't be send to any clients again.
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* received by the server. Once all hosts have confirmed an event, it can be
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* deleted and won't be sent to any clients again.
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* \param peer Peer confirming the latest event time received.
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* \param ticks Time at which the last event was received.
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*/
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@ -251,8 +251,8 @@ void NetworkItemManager::restoreState(BareNetworkString *buffer, int count)
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// forward this confirmed state to the current time (i.e. world time).
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// This is done in several steps:
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// 1) First remove all client-side predicted items from the list of all
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// items, and store them for now in a predictem_item cache. Predicted
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// item only happen between m_confirmed_state_time and 'now'.
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// items. Predicted item only happen between m_confirmed_state_time
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// and 'now'.
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// 2) Apply all events included in this state to the confirmed state.
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// a) When a collection event is found, adjust the confirmed item state
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// only (this state will later be copied to the current item state).
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@ -338,7 +338,7 @@ void NetworkItemManager::restoreState(BareNetworkString *buffer, int count)
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gp->sendItemEventConfirmation(World::getWorld()->getTicksSinceStart());
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}
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// Forward the confirmed item state till the world time:
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// Forward the confirmed item state to the world time:
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int dt = World::getWorld()->getTicksSinceStart() - current_time;
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if(dt>0) forwardTime(dt);
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@ -359,6 +359,7 @@ void NetworkItemManager::restoreState(BareNetworkString *buffer, int count)
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item_new->setPredicted(false);
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item_new->setItemId(i);
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m_all_items[i] = item_new;
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*((ItemState*)m_all_items[i]) = *is;
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}
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else if (!is && item)
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{
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|
@ -75,7 +75,7 @@ GhostReplayInfoDialog::GhostReplayInfoDialog(unsigned int replay_id,
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/* Used to display kart icons for the selected replay(s) */
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irr::gui::STKModifiedSpriteBank *icon_bank = GhostReplaySelection::getInstance()->getIconBank();
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int icon_height = getHeight()/18.0f;
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int icon_height = getHeight()/18;
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m_replay_info_widget->setIcons(icon_bank, (int)icon_height);
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updateReplayDisplayedInfo();
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|
@ -160,7 +160,7 @@ void GhostReplaySelection::init()
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m_icon_unknown_kart = m_icon_bank->addTextureAsSprite(kart_not_found);
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int icon_height = getHeight()/24.0f;
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int icon_height = getHeight()/24;
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// 128 is the height of the image file
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//FIXME : this isn't guaranteed
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// Amanda's icon is 300x300
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|
@ -120,11 +120,11 @@ void SoccerSetupScreen::beforeAddingWidget()
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// Add red/blue team icon above the karts
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IconButtonWidget* red = getWidget<IconButtonWidget>("red_team");
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IconButtonWidget* blue = getWidget<IconButtonWidget>("blue_team");
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red->m_x = central_div->m_x + central_div->m_w/4;
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red->m_y = central_div->m_y + red->m_h;
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red->m_x = central_div->m_x + central_div->m_w/4 - red->m_w/2;
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red->m_y = central_div->m_y + (int)(red->m_h * 0.5f);
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blue->m_x = central_div->m_x + (central_div->m_w/4)*3;
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blue->m_y = central_div->m_y + blue->m_h;
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blue->m_x = central_div->m_x + (central_div->m_w/4)*3 - blue->m_w/2;
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blue->m_y = central_div->m_y + (int)(blue->m_h * 0.5f);
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// Add the 3D views for the karts
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int nb_players = race_manager->getNumPlayers();
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@ -463,7 +463,7 @@ void SoccerSetupScreen::updateKartViewsLayout()
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// Compute/get some dimensions
|
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const int nb_columns = 2; // two karts maximum per column
|
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const int kart_area_width = (central_div->m_w) / 2; // size of one half of the screen
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const int kart_area_width = (int)((central_div->m_w) / 2 * 0.8f); // size of one half of the screen with some margin
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const int kart_view_size = kart_area_width/nb_columns; // Size (width and height) of a kart view
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const int center_x = central_div->m_x + central_div->m_w/2;
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const int center_y = central_div->m_y + central_div->m_h/2;
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|
@ -308,12 +308,13 @@ void Track::cleanup()
|
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Graph::destroy();
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ItemManager::destroy();
|
||||
#ifndef SERVER_ONLY
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||||
if (CVS->isGLSL())
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||||
{
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if (!ProfileWorld::isNoGraphics())
|
||||
{
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||||
CPUParticleManager::getInstance()->cleanMaterialMap();
|
||||
}
|
||||
if (CVS->isGLSL())
|
||||
{
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||||
|
||||
SP::resetEmptyFogColor();
|
||||
}
|
||||
ParticleKindManager::get()->cleanUpTrackSpecificGfx();
|
||||
|
Loading…
Reference in New Issue
Block a user