AI karts are now filled firstly from karts of the current group (before

other karts are then used).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2154 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-07-10 04:46:54 +00:00
parent fd3e3adafa
commit a9d967d724
5 changed files with 556 additions and 536 deletions

View File

@ -1,401 +1,401 @@
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <sstream>
#include <string>
#include "char_sel.hpp"
#include "kart_properties_manager.hpp"
#include "widget_manager.hpp"
#include "race_manager.hpp"
#include "user_config.hpp"
#include "menu_manager.hpp"
#include "kart_properties.hpp"
#include "material_manager.hpp"
#include "material.hpp"
#include "unlock_manager.hpp"
#include "translation.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
#endif
enum WidgetTokens
{
WTOK_TITLE,
WTOK_QUIT,
WTOK_EMPTY_UP,
WTOK_UP,
WTOK_EMPTY_DOWN,
WTOK_DOWN,
WTOK_EMPTY0 = 10,
WTOK_NAME0 = 20,
WTOK_RACER0 = 30
};
CharSel::CharSel(int whichPlayer)
: m_kart(0), m_player_index(whichPlayer)
{
// For some strange reasons plib calls makeCurrent() in ssgContext
// constructor, so we have to save the old one here and restore it
ssgContext* oldContext = ssgGetCurrentContext();
m_context = new ssgContext;
oldContext->makeCurrent();
// If m_player_index is 0 then this is a single player game or the first
// player of a multiplayer game so we need to ensure that all karts are available.
// If m_player_index is less than the number of elements in selected_karts then
// the user is moving back through the menus and the last value in the vector
// needs to be made available again.
if (m_player_index == 0)
kart_properties_manager->m_selected_karts.clear();
if (m_player_index < (int)kart_properties_manager->m_selected_karts.size())
kart_properties_manager->m_selected_karts.pop_back();
char heading[MAX_MESSAGE_LENGTH];
snprintf(heading, sizeof(heading), _("Player %d, choose a driver"),
m_player_index + 1);
widget_manager->addTitleWgt( WTOK_TITLE, 100, 10, heading );
widget_manager->breakLine();
widget_manager->addEmptyWgt( WidgetManager::WGT_NONE, 1, 2);
widget_manager->breakLine();
const int HEIGHT = 10;
widget_manager->addEmptyWgt(WTOK_EMPTY_UP, computeIndent(0), HEIGHT/2);
widget_manager->addTextButtonWgt(WTOK_UP, 20, HEIGHT/2, "^");
widget_manager->breakLine();
for (unsigned int i = 0; i < m_max_entries; i++)
{
// Depending on previously selected kart indx here might be a group,
// i.e. indx is negative, and kp is not defined. To avoid this,
// all widgets are _initialised_ with kart 0 (which surely exists),
// before later calling switchCharacter, which will define the
// proper icons and texts.
const KartProperties* kp = kart_properties_manager->getKartById(0);
widget_manager->addEmptyWgt(WTOK_EMPTY0+i, computeIndent(i), HEIGHT );
widget_manager->addImgButtonWgt(WTOK_RACER0 + i, 8, HEIGHT,
kp->getIconFile() );
widget_manager->addTextButtonWgt(WTOK_NAME0+i, 30, HEIGHT, "");
widget_manager->setWgtTextSize(WTOK_NAME0+i, WGT_FNT_SML);
widget_manager->breakLine();
}
widget_manager->addEmptyWgt(WTOK_EMPTY_DOWN, computeIndent(m_max_entries), HEIGHT/2);
widget_manager->addTextButtonWgt(WTOK_DOWN, 20, HEIGHT/2, "v");
switchGroup(); // select all karts from the currently selected group
widget_manager->layout(WGT_AREA_RGT);
m_current_kart = -1;
const int LAST_KART = user_config->m_player[m_player_index].getLastKartId();
if( LAST_KART != -1 && kartAvailable(LAST_KART))// is LAST_KART not in vector of selected karts
{
int local_index = 0;
for(unsigned int i=0; i<m_index_avail_karts.size(); i++)
{
if(m_index_avail_karts[i]==LAST_KART)
{
local_index = i;
break;
}
}
m_offset = local_index - m_max_entries/2;
if(m_offset<0) m_offset+=(int)m_index_avail_karts.size();
widget_manager->setSelectedWgt(WTOK_RACER0 + local_index);
switchCharacter(local_index);
}
else
{
m_offset = 0;
switchCharacter(0);
}
updateScrollPosition();
m_clock = 0;
//test
} // CharSel
//-----------------------------------------------------------------------------
CharSel::~CharSel()
{
widget_manager->reset();
ssgDeRefDelete(m_kart);
delete m_context;
} // ~CharSel
//-----------------------------------------------------------------------------
void CharSel::updateScrollPosition()
{
// Handle the special case of less karts (plus groups) than widgets.
// Some of the widgets then need to be disabled.
unsigned int start = 0, end=m_max_entries;
if(m_index_avail_karts.size()<m_max_entries)
{
start = (unsigned int)(m_max_entries-m_index_avail_karts.size()+1)/2;
end = start+m_index_avail_karts.size()-1;
}
for(unsigned int i=0; i<m_max_entries; i++)
{
if(i<start || i>end)
{
widget_manager->hideWgtRect (WTOK_NAME0 +i);
widget_manager->hideWgtRect (WTOK_RACER0+i);
widget_manager->hideWgtText (WTOK_NAME0 +i);
widget_manager->hideWgtTexture(WTOK_RACER0+i);
continue;
}
// Otherwise enable the widgets again (just in case that they
// had been disabled before)
widget_manager->showWgtRect (WTOK_NAME0 +i);
widget_manager->showWgtText (WTOK_NAME0 +i);
int indx = (i+m_offset)%m_index_avail_karts.size();
indx = m_index_avail_karts[indx];
if(indx>=0) // It's a kart, not a group
{
const KartProperties* kp= kart_properties_manager->getKartById(indx);
if(unlock_manager->isLocked(kp->getIdent())) continue;
widget_manager->setWgtText(WTOK_NAME0 + i, kp->getName());
widget_manager->setWgtTexture(WTOK_RACER0 + i, kp->getIconFile() );
widget_manager->showWgtTexture(WTOK_RACER0 + i);
widget_manager->showWgtRect(WTOK_RACER0 + i);
}
else
{
const std::vector<std::string> &groups=kart_properties_manager->getAllGroups();
widget_manager->setWgtText(WTOK_NAME0+i, groups[-indx-1]);
widget_manager->hideWgtTexture(WTOK_RACER0 + i);
widget_manager->hideWgtRect(WTOK_RACER0 + i);
}
} // for i
// set the 'selection changed' flag in the widget_manager, since update
// scroll position (when called on action up/down) will change the kart
// to display, even though it's the same widget
int current_widget = widget_manager->getSelectedWgt();
widget_manager->setSelectedWgt(current_widget+1);
widget_manager->setSelectedWgt(current_widget);
} // updateScrollPosition
//-----------------------------------------------------------------------------
void CharSel::switchGroup()
{
m_index_avail_karts.clear();
// This loop is too long (since getNumberOfKarts returns all karts in all groups),
// but the loop is left if no more kart is found.
for(unsigned int i=0; i<kart_properties_manager->getNumberOfKarts(); i++)
{
int globalIndex = kart_properties_manager->getKartByGroup(user_config->m_kart_group, i);
if(globalIndex==-1) break;
if(kartAvailable(globalIndex))
{
m_index_avail_karts.push_back(globalIndex);
}
}
// Now add the groups, indicated by a negative number as kart index
// ----------------------------------------------------------------
const std::vector<std::string> groups=kart_properties_manager->getAllGroups();
for(int i =0; i<(int)groups.size(); i++)
{
// Only add groups other than the current one
if(groups[i]!=user_config->m_kart_group) m_index_avail_karts.push_back(-i-1);
}
if(m_index_avail_karts.size()>=m_max_entries)
{
m_offset = 0;
widget_manager->showWgtRect(WTOK_DOWN);
widget_manager->showWgtText(WTOK_DOWN);
widget_manager->showWgtRect(WTOK_UP);
widget_manager->showWgtText(WTOK_UP);
}
else
{
// Less entries than maximum -> set m_offset to a negative number, so
// that the actual existing entries are displayed
m_offset = - (int)(m_max_entries-m_index_avail_karts.size())/2-1;
widget_manager->hideWgtRect(WTOK_DOWN);
widget_manager->hideWgtText(WTOK_DOWN);
widget_manager->hideWgtRect(WTOK_UP);
widget_manager->hideWgtText(WTOK_UP);
}
} // switchGroup
//-----------------------------------------------------------------------------
void CharSel::switchCharacter(int n)
{
int indx=m_index_avail_karts[n];
// if a group is hovered about, don't do anything
if(indx<0) return;
const KartProperties* kp= kart_properties_manager->getKartById(indx);
if (m_current_kart != n && kp != NULL)
{
m_current_kart = n;
ssgDeRefDelete(m_kart);
m_kart = new ssgTransform;
m_kart->ref();
ssgEntity* kartentity = kp->getModel();
m_kart->addKid(kartentity);
}
} // switchCharacter
//-----------------------------------------------------------------------------
void CharSel::update(float dt)
{
m_clock += dt * 40.0f;
if( widget_manager->selectionChanged() )
{
int token = widget_manager->getSelectedWgt() - WTOK_RACER0;
if(token<0 || token>(int)m_index_avail_karts.size())
token = widget_manager->getSelectedWgt() - WTOK_NAME0;
switchCharacter((token+m_offset)%m_index_avail_karts.size());
}
if (m_kart != NULL)
{
ssgContext* oldContext = ssgGetCurrentContext();
m_context -> makeCurrent();
glClear(GL_DEPTH_BUFFER_BIT);
// Puts the character in the center. Scaling is done by
// applying a big camera FOV.
int w = user_config->m_width;
int h = user_config->m_height;
glViewport ( 0, h*1/4, (int)(0.7f*w), (int)(0.7f*h));
m_context -> setFOV ( 65.0f, 65.0f * h/w ) ;
m_context -> setNearFar ( 0.05f, 1000.0f ) ;
sgCoord cam_pos;
sgSetCoord(&cam_pos, 0, 0, 0, 0, 0, 0);
m_context -> setCamera ( &cam_pos ) ;
glEnable (GL_DEPTH_TEST);
sgCoord trans;
sgSetCoord(&trans, 0, 3, -.4f, m_clock, 0, 0);
m_kart->setTransform (&trans) ;
//glShadeModel(GL_SMOOTH);
ssgCullAndDraw ( m_kart ) ;
glViewport ( 0, 0, user_config->m_width, user_config->m_height ) ;
glDisable (GL_DEPTH_TEST);
oldContext->makeCurrent();
}
widget_manager->update(dt);
} // update
//----------------------------------------------------------------------------
void CharSel::select()
{
int wgt = widget_manager->getSelectedWgt();
if(wgt==WTOK_UP)
{
m_offset--;
if(m_offset < 0) m_offset = (int)m_index_avail_karts.size() - 1;
updateScrollPosition();
return;
}
if(wgt==WTOK_DOWN)
{
m_offset++;
if( m_offset >= (int)m_index_avail_karts.size() ) m_offset=0;
updateScrollPosition();
return;
}
int token = widget_manager->getSelectedWgt() - WTOK_RACER0;
if(token<0 || token>(int)m_index_avail_karts.size())
{
token = widget_manager->getSelectedWgt() - WTOK_NAME0;
}
token = (token+m_offset) % (int)m_index_avail_karts.size();
int kart_id = m_index_avail_karts[token];
if(kart_id < 0) // group selected
{
user_config->m_kart_group = kart_properties_manager->getAllGroups()[-kart_id-1];
switchGroup();
// forces redraw of the model, otherwise (if m_current_kart=0) the new
// model would not be displayed.
m_current_kart = -1;
switchCharacter(0);
updateScrollPosition();
return;
}
const KartProperties* KP = kart_properties_manager->getKartById(kart_id);
if (KP != NULL)
{
race_manager->setPlayerKart(m_player_index, KP->getIdent());
user_config->m_player[m_player_index].setLastKartId(kart_id);
// Add selected kart (token) to selected karts vector so it cannot be
// selected again
kart_properties_manager->m_selected_karts.push_back(kart_id);
}
if (race_manager->getNumPlayers() > 1)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P1))
{
menu_manager->pushMenu(MENUID_CHARSEL_P2);
return;
}
}
if (race_manager->getNumPlayers() > 2)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P2))
{
menu_manager->pushMenu(MENUID_CHARSEL_P3);
return;
}
}
if (race_manager->getNumPlayers() > 3)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P3))
{
menu_manager->pushMenu(MENUID_CHARSEL_P4);
return;
}
}
if (race_manager->getRaceMode() == RaceManager::RM_GRAND_PRIX)
menu_manager->pushMenu(MENUID_GRANDPRIXSELECT);
else
menu_manager->pushMenu(MENUID_TRACKSEL);
} // select
//----------------------------------------------------------------------------
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <sstream>
#include <string>
#include "char_sel.hpp"
#include "kart_properties_manager.hpp"
#include "widget_manager.hpp"
#include "race_manager.hpp"
#include "user_config.hpp"
#include "menu_manager.hpp"
#include "kart_properties.hpp"
#include "material_manager.hpp"
#include "material.hpp"
#include "unlock_manager.hpp"
#include "translation.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
#endif
enum WidgetTokens
{
WTOK_TITLE,
WTOK_QUIT,
WTOK_EMPTY_UP,
WTOK_UP,
WTOK_EMPTY_DOWN,
WTOK_DOWN,
WTOK_EMPTY0 = 10,
WTOK_NAME0 = 20,
WTOK_RACER0 = 30
};
CharSel::CharSel(int whichPlayer)
: m_kart(0), m_player_index(whichPlayer)
{
// For some strange reasons plib calls makeCurrent() in ssgContext
// constructor, so we have to save the old one here and restore it
ssgContext* oldContext = ssgGetCurrentContext();
m_context = new ssgContext;
oldContext->makeCurrent();
// If m_player_index is 0 then this is a single player game or the first
// player of a multiplayer game so we need to ensure that all karts are available.
// If m_player_index is less than the number of elements in selected_karts then
// the user is moving back through the menus and the last value in the vector
// needs to be made available again.
if (m_player_index == 0)
kart_properties_manager->m_selected_karts.clear();
if (m_player_index < (int)kart_properties_manager->m_selected_karts.size())
kart_properties_manager->m_selected_karts.pop_back();
char heading[MAX_MESSAGE_LENGTH];
snprintf(heading, sizeof(heading), _("Player %d, choose a driver"),
m_player_index + 1);
widget_manager->addTitleWgt( WTOK_TITLE, 100, 10, heading );
widget_manager->breakLine();
widget_manager->addEmptyWgt( WidgetManager::WGT_NONE, 1, 2);
widget_manager->breakLine();
const int HEIGHT = 10;
widget_manager->addEmptyWgt(WTOK_EMPTY_UP, computeIndent(0), HEIGHT/2);
widget_manager->addTextButtonWgt(WTOK_UP, 20, HEIGHT/2, "^");
widget_manager->breakLine();
for (unsigned int i = 0; i < m_max_entries; i++)
{
// Depending on previously selected kart indx here might be a group,
// i.e. indx is negative, and kp is not defined. To avoid this,
// all widgets are _initialised_ with kart 0 (which surely exists),
// before later calling switchCharacter, which will define the
// proper icons and texts.
const KartProperties* kp = kart_properties_manager->getKartById(0);
widget_manager->addEmptyWgt(WTOK_EMPTY0+i, computeIndent(i), HEIGHT );
widget_manager->addImgButtonWgt(WTOK_RACER0 + i, 8, HEIGHT,
kp->getIconFile() );
widget_manager->addTextButtonWgt(WTOK_NAME0+i, 30, HEIGHT, "");
widget_manager->setWgtTextSize(WTOK_NAME0+i, WGT_FNT_SML);
widget_manager->breakLine();
}
widget_manager->addEmptyWgt(WTOK_EMPTY_DOWN, computeIndent(m_max_entries), HEIGHT/2);
widget_manager->addTextButtonWgt(WTOK_DOWN, 20, HEIGHT/2, "v");
switchGroup(); // select all karts from the currently selected group
widget_manager->layout(WGT_AREA_RGT);
m_current_kart = -1;
const int LAST_KART = user_config->m_player[m_player_index].getLastKartId();
if( LAST_KART != -1 && kartAvailable(LAST_KART))// is LAST_KART not in vector of selected karts
{
int local_index = 0;
for(unsigned int i=0; i<m_index_avail_karts.size(); i++)
{
if(m_index_avail_karts[i]==LAST_KART)
{
local_index = i;
break;
}
}
m_offset = local_index - m_max_entries/2;
if(m_offset<0) m_offset+=(int)m_index_avail_karts.size();
widget_manager->setSelectedWgt(WTOK_RACER0 + local_index);
switchCharacter(local_index);
}
else
{
m_offset = 0;
switchCharacter(0);
}
updateScrollPosition();
m_clock = 0;
//test
} // CharSel
//-----------------------------------------------------------------------------
CharSel::~CharSel()
{
widget_manager->reset();
ssgDeRefDelete(m_kart);
delete m_context;
} // ~CharSel
//-----------------------------------------------------------------------------
void CharSel::updateScrollPosition()
{
// Handle the special case of less karts (plus groups) than widgets.
// Some of the widgets then need to be disabled.
unsigned int start = 0, end=m_max_entries;
if(m_index_avail_karts.size()<m_max_entries)
{
start = (unsigned int)(m_max_entries-m_index_avail_karts.size()+1)/2;
end = start+m_index_avail_karts.size()-1;
}
for(unsigned int i=0; i<m_max_entries; i++)
{
if(i<start || i>end)
{
widget_manager->hideWgtRect (WTOK_NAME0 +i);
widget_manager->hideWgtRect (WTOK_RACER0+i);
widget_manager->hideWgtText (WTOK_NAME0 +i);
widget_manager->hideWgtTexture(WTOK_RACER0+i);
continue;
}
// Otherwise enable the widgets again (just in case that they
// had been disabled before)
widget_manager->showWgtRect (WTOK_NAME0 +i);
widget_manager->showWgtText (WTOK_NAME0 +i);
int indx = (i+m_offset)%m_index_avail_karts.size();
indx = m_index_avail_karts[indx];
if(indx>=0) // It's a kart, not a group
{
const KartProperties* kp= kart_properties_manager->getKartById(indx);
if(unlock_manager->isLocked(kp->getIdent())) continue;
widget_manager->setWgtText(WTOK_NAME0 + i, kp->getName());
widget_manager->setWgtTexture(WTOK_RACER0 + i, kp->getIconFile() );
widget_manager->showWgtTexture(WTOK_RACER0 + i);
widget_manager->showWgtRect(WTOK_RACER0 + i);
}
else
{
const std::vector<std::string> &groups=kart_properties_manager->getAllGroups();
widget_manager->setWgtText(WTOK_NAME0+i, groups[-indx-1]);
widget_manager->hideWgtTexture(WTOK_RACER0 + i);
widget_manager->hideWgtRect(WTOK_RACER0 + i);
}
} // for i
// set the 'selection changed' flag in the widget_manager, since update
// scroll position (when called on action up/down) will change the kart
// to display, even though it's the same widget
int current_widget = widget_manager->getSelectedWgt();
widget_manager->setSelectedWgt(current_widget+1);
widget_manager->setSelectedWgt(current_widget);
} // updateScrollPosition
//-----------------------------------------------------------------------------
void CharSel::switchGroup()
{
m_index_avail_karts.clear();
// This loop is too long (since getNumberOfKarts returns all karts in all groups),
// but the loop is left if no more kart is found.
const std::vector<int> &karts =
kart_properties_manager->getKartsInGroup(user_config->m_kart_group);
for(unsigned int i=0; i<karts.size(); i++)
{
if(kartAvailable(karts[i]))
{
m_index_avail_karts.push_back(karts[i]);
}
}
// Now add the groups, indicated by a negative number as kart index
// ----------------------------------------------------------------
const std::vector<std::string> groups=kart_properties_manager->getAllGroups();
for(int i =0; i<(int)groups.size(); i++)
{
// Only add groups other than the current one
if(groups[i]!=user_config->m_kart_group) m_index_avail_karts.push_back(-i-1);
}
if(m_index_avail_karts.size()>=m_max_entries)
{
m_offset = 0;
widget_manager->showWgtRect(WTOK_DOWN);
widget_manager->showWgtText(WTOK_DOWN);
widget_manager->showWgtRect(WTOK_UP);
widget_manager->showWgtText(WTOK_UP);
}
else
{
// Less entries than maximum -> set m_offset to a negative number, so
// that the actual existing entries are displayed
m_offset = - (int)(m_max_entries-m_index_avail_karts.size())/2-1;
widget_manager->hideWgtRect(WTOK_DOWN);
widget_manager->hideWgtText(WTOK_DOWN);
widget_manager->hideWgtRect(WTOK_UP);
widget_manager->hideWgtText(WTOK_UP);
}
} // switchGroup
//-----------------------------------------------------------------------------
void CharSel::switchCharacter(int n)
{
int indx=m_index_avail_karts[n];
// if a group is hovered about, don't do anything
if(indx<0) return;
const KartProperties* kp= kart_properties_manager->getKartById(indx);
if (m_current_kart != n && kp != NULL)
{
m_current_kart = n;
ssgDeRefDelete(m_kart);
m_kart = new ssgTransform;
m_kart->ref();
ssgEntity* kartentity = kp->getModel();
m_kart->addKid(kartentity);
}
} // switchCharacter
//-----------------------------------------------------------------------------
void CharSel::update(float dt)
{
m_clock += dt * 40.0f;
if( widget_manager->selectionChanged() )
{
int token = widget_manager->getSelectedWgt() - WTOK_RACER0;
if(token<0 || token>(int)m_index_avail_karts.size())
token = widget_manager->getSelectedWgt() - WTOK_NAME0;
switchCharacter((token+m_offset)%m_index_avail_karts.size());
}
if (m_kart != NULL)
{
ssgContext* oldContext = ssgGetCurrentContext();
m_context -> makeCurrent();
glClear(GL_DEPTH_BUFFER_BIT);
// Puts the character in the center. Scaling is done by
// applying a big camera FOV.
int w = user_config->m_width;
int h = user_config->m_height;
glViewport ( 0, h*1/4, (int)(0.7f*w), (int)(0.7f*h));
m_context -> setFOV ( 65.0f, 65.0f * h/w ) ;
m_context -> setNearFar ( 0.05f, 1000.0f ) ;
sgCoord cam_pos;
sgSetCoord(&cam_pos, 0, 0, 0, 0, 0, 0);
m_context -> setCamera ( &cam_pos ) ;
glEnable (GL_DEPTH_TEST);
sgCoord trans;
sgSetCoord(&trans, 0, 3, -.4f, m_clock, 0, 0);
m_kart->setTransform (&trans) ;
//glShadeModel(GL_SMOOTH);
ssgCullAndDraw ( m_kart ) ;
glViewport ( 0, 0, user_config->m_width, user_config->m_height ) ;
glDisable (GL_DEPTH_TEST);
oldContext->makeCurrent();
}
widget_manager->update(dt);
} // update
//----------------------------------------------------------------------------
void CharSel::select()
{
int wgt = widget_manager->getSelectedWgt();
if(wgt==WTOK_UP)
{
m_offset--;
if(m_offset < 0) m_offset = (int)m_index_avail_karts.size() - 1;
updateScrollPosition();
return;
}
if(wgt==WTOK_DOWN)
{
m_offset++;
if( m_offset >= (int)m_index_avail_karts.size() ) m_offset=0;
updateScrollPosition();
return;
}
int token = widget_manager->getSelectedWgt() - WTOK_RACER0;
if(token<0 || token>(int)m_index_avail_karts.size())
{
token = widget_manager->getSelectedWgt() - WTOK_NAME0;
}
token = (token+m_offset) % (int)m_index_avail_karts.size();
int kart_id = m_index_avail_karts[token];
if(kart_id < 0) // group selected
{
user_config->m_kart_group = kart_properties_manager->getAllGroups()[-kart_id-1];
switchGroup();
// forces redraw of the model, otherwise (if m_current_kart=0) the new
// model would not be displayed.
m_current_kart = -1;
switchCharacter(0);
updateScrollPosition();
return;
}
const KartProperties* KP = kart_properties_manager->getKartById(kart_id);
if (KP != NULL)
{
race_manager->setPlayerKart(m_player_index, KP->getIdent());
user_config->m_player[m_player_index].setLastKartId(kart_id);
// Add selected kart (token) to selected karts vector so it cannot be
// selected again
kart_properties_manager->m_selected_karts.push_back(kart_id);
}
if (race_manager->getNumPlayers() > 1)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P1))
{
menu_manager->pushMenu(MENUID_CHARSEL_P2);
return;
}
}
if (race_manager->getNumPlayers() > 2)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P2))
{
menu_manager->pushMenu(MENUID_CHARSEL_P3);
return;
}
}
if (race_manager->getNumPlayers() > 3)
{
if (menu_manager->isCurrentMenu(MENUID_CHARSEL_P3))
{
menu_manager->pushMenu(MENUID_CHARSEL_P4);
return;
}
}
if (race_manager->getRaceMode() == RaceManager::RM_GRAND_PRIX)
menu_manager->pushMenu(MENUID_GRANDPRIXSELECT);
else
menu_manager->pushMenu(MENUID_TRACKSEL);
} // select
//----------------------------------------------------------------------------
void CharSel::handle(GameAction action, int value)
{
// Forward keypresses to basegui
@ -403,37 +403,37 @@ void CharSel::handle(GameAction action, int value)
if(action==GA_CURSOR_UP)
{
m_offset--;
if(m_offset < 0) m_offset = (int)m_index_avail_karts.size() - 1;
updateScrollPosition();
return;
m_offset--;
if(m_offset < 0) m_offset = (int)m_index_avail_karts.size() - 1;
updateScrollPosition();
return;
} // if cursor up
if(action ==GA_CURSOR_DOWN)
{
m_offset++;
if( m_offset >= (int)m_index_avail_karts.size() ) m_offset=0;
updateScrollPosition();
return;
m_offset++;
if( m_offset >= (int)m_index_avail_karts.size() ) m_offset=0;
updateScrollPosition();
return;
} // if cursor down
BaseGUI::handle(action, value);
} // handle
//----------------------------------------------------------------------------
// Function checks the vector of previously selected karts and returns true if
// kart i is in the vector and false if it is not.
bool CharSel::kartAvailable(int kart)
{
if (!kart_properties_manager->m_selected_karts.empty())
{
std::vector<int>::iterator it;
for (it = kart_properties_manager->m_selected_karts.begin();
it < kart_properties_manager->m_selected_karts.end(); it++)
{
if ( kart == *it)
return false;
}
}
return true;
} // kartAvailable
//----------------------------------------------------------------------------
// Function checks the vector of previously selected karts and returns true if
// kart i is in the vector and false if it is not.
bool CharSel::kartAvailable(int kart)
{
if (!kart_properties_manager->m_selected_karts.empty())
{
std::vector<int>::iterator it;
for (it = kart_properties_manager->m_selected_karts.begin();
it < kart_properties_manager->m_selected_karts.end(); it++)
{
if ( kart == *it)
return false;
}
}
return true;
} // kartAvailable

View File

@ -1,55 +1,55 @@
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHARSEL_H
#define HEADER_CHARSEL_H
#include <vector>
#include "base_gui.hpp"
class ssgTransform;
class ssgContext;
class CharSel: public BaseGUI
{
private:
ssgContext *m_context;
ssgTransform *m_kart;
int m_current_kart;
float m_clock;
int m_player_index;
int m_offset; // index of first racer displayed
unsigned int m_num_entries; // number of entries to display
std::vector<int> m_index_avail_karts;
static const int m_max_entries=7;
bool kartAvailable(int kart);
void updateScrollPosition();
int computeIndent(int n) {return 40+abs((int)(m_max_entries-1)/2 - n)*3;}
void switchGroup();
public:
CharSel(int which_player);
~CharSel();
void switchCharacter(int n);
void update(float dt);
void select();
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHARSEL_H
#define HEADER_CHARSEL_H
#include <vector>
#include "base_gui.hpp"
class ssgTransform;
class ssgContext;
class CharSel: public BaseGUI
{
private:
ssgContext *m_context;
ssgTransform *m_kart;
int m_current_kart;
float m_clock;
int m_player_index;
int m_offset; // index of first racer displayed
unsigned int m_num_entries; // number of entries to display
std::vector<int> m_index_avail_karts;
static const int m_max_entries=7;
bool kartAvailable(int kart);
void updateScrollPosition();
int computeIndent(int n) {return 40+abs((int)(m_max_entries-1)/2 - n)*3;}
void switchGroup();
public:
CharSel(int which_player);
~CharSel();
void switchCharacter(int n);
void update(float dt);
void select();
virtual void handle(GameAction, int);
};
#endif
};
#endif

View File

@ -25,6 +25,7 @@
#include "kart_properties_manager.hpp"
#include "kart_properties.hpp"
#include "translation.hpp"
#include "user_config.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
#endif
@ -34,8 +35,7 @@ KartPropertiesManager *kart_properties_manager=0;
KartPropertiesManager::KartPropertiesManager()
{
m_all_groups.clear();
m_all_groups.push_back("standard");
}
} // KartPropertiesManager
//-----------------------------------------------------------------------------
KartPropertiesManager::~KartPropertiesManager()
@ -90,13 +90,13 @@ void KartPropertiesManager::loadKartData(bool dont_load_models)
m_max_steer_angle = kp->getMaxSteerAngle();
}
const std::vector<std::string>& groups=kp->getGroups();
for(unsigned int i=0; i<groups.size(); i++)
for(unsigned int g=0; g<groups.size(); g++)
{
if(std::find(m_all_groups.begin(), m_all_groups.end(), groups[i])
== m_all_groups.end())
if(m_groups.find(groups[g])==m_groups.end())
{
m_all_groups.push_back(groups[i]);
m_all_groups.push_back(groups[g]);
}
m_groups[groups[g]].push_back(m_karts_properties.size()-1);
}
} // for i
} // loadKartData
@ -159,57 +159,75 @@ int KartPropertiesManager::getKartByGroup(const std::string& group, int n) const
return -1;
} // getKartByGroup
/*FIXME: the next function is unused, if it is not useful, it should be
deleted.*/
//-----------------------------------------------------------------------------
std::vector<std::string> KartPropertiesManager::getRandomKarts(int len)
{
std::vector<std::string> all_karts;
for(KartPropertiesVector::const_iterator i = m_karts_properties.begin();
i != m_karts_properties.end(); ++i)
{
all_karts.push_back((*i)->getIdent());
}
std::random_shuffle(all_karts.begin(), all_karts.end());
all_karts.resize(len);
return all_karts;
} // getRandomKart
//-----------------------------------------------------------------------------
void KartPropertiesManager::fillWithRandomKarts(std::vector<std::string>& vec)
{
// First: set up flags (based on global kart
// index) for which karts are already used
// -----------------------------------------
std::vector<bool> used;
used.resize(getNumberOfKarts(), false);
int count=vec.size();
std::vector<std::string> all_karts;
for(KartPropertiesVector::const_iterator i = m_karts_properties.begin();
i != m_karts_properties.end(); ++i)
all_karts.push_back((*i)->getIdent());
std::srand((unsigned int)std::time(0));
std::random_shuffle(all_karts.begin(), all_karts.end());
int new_kart = 0;
for(int i = 0; i < int(vec.size()); ++i)
for(unsigned int i=0; i<vec.size(); i++)
{
while(vec[i].empty())
{
if (std::find(vec.begin(), vec.end(), all_karts[new_kart]) == vec.end())
{ // Found a new kart, so use it
vec[i] = all_karts[new_kart];
}
else if (!(all_karts.size() >= vec.size()))
{ // We need to fill more karts than we have available, so don't care about dups
vec[i] = all_karts[new_kart];
}
if(vec[i].empty()) continue;
int id=getKartId(vec[i]);
used[id] = true;
count --;
}
new_kart += 1;
} // while
} // for i
}
// Add karts from the current group
// --------------------------------
std::vector<int> karts = getKartsInGroup(user_config->m_kart_group);
std::vector<int>::iterator k;
// Remove karts that are already used
for(unsigned int i=0; i<karts.size();)
{
if(used[karts[i]])
karts.erase(karts.begin()+i);
else
i++;
}
std::srand((unsigned int)std::time(0));
std::random_shuffle(karts.begin(), karts.end());
// Loop over all karts to fill till either all slots are filled, or
// there are no more karts in the current group
for(unsigned int i=0; i<vec.size() && count>0 && karts.size()>0; i++)
{
if(vec[i].empty())
{
used[karts.back()] = true;
vec[i] = m_karts_properties[karts.back()]->getIdent();
karts.pop_back();
count --;
}
}
if(count==0) return;
// Not enough karts in chosen group, so fill the rest with arbitrary karts
// -----------------------------------------------------------------------
// First create an index list with all unused karts.
karts.clear();
for(unsigned int i=0; i<getNumberOfKarts(); i++)
{
if(!used[i]) karts.push_back(i);
}
std::random_shuffle(karts.begin(), karts.end());
// Then fill up the remaining empty spaces
for(unsigned int i=0; i<vec.size() && count>0 && karts.size()>0; i++)
{
if(vec[i].empty())
{
vec[i] = m_karts_properties[karts.back()]->getIdent();
karts.pop_back();
count --;
}
}
// There should never be more karts to be selected than there are.
assert(count==0);
} // fillWithRandomKarts
/* EOF */

View File

@ -21,14 +21,15 @@
#define HEADER_KARTPROPERTIESMANAGER_H
#include <vector>
//#include "kart_properties.hpp"
#include <map>
class KartProperties;
class KartPropertiesManager
{
private:
std::vector<std::string> m_all_groups;
std::map<std::string, std::vector<int>> m_groups;
protected:
float m_max_steer_angle;
@ -52,9 +53,10 @@ public:
void loadKartData (bool dont_load_models=false);
const float getMaximumSteeringAngle() const {return m_max_steer_angle;}
const unsigned int getNumberOfKarts () const {return (unsigned int)m_karts_properties.size();}
const std::vector<std::string>& getAllGroups () const {return m_all_groups; }
/** Return len random karts */
std::vector<std::string> getRandomKarts (int len);
const std::vector<std::string>&
getAllGroups () const {return m_all_groups; }
const std::vector<int>& getKartsInGroup (const std::string& g)
{return m_groups[g]; }
/** Fill the empty positions in the given vector with random karts */
void fillWithRandomKarts (std::vector<std::string>& vec);

View File

@ -1367,7 +1367,7 @@ void Track::getTerrainInfo(const Vec3 &pos, float *hot, Vec3 *normal,
*normal = rayCallback.m_hitNormalWorld;
*material = rayCallback.m_material;
// Note: material might be NULL. This happens if the ray cast does not
// hit the track, but anoterh rigid body (kart, moving_physics) - e.g.
// hit the track, but another rigid body (kart, moving_physics) - e.g.
// assume two karts falling down, one over the other. Bullet does not
// have any triangle/material information in this case!
} // getTerrainInfo