Fix compilation with old SDL2, fix #4554
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@ -269,9 +269,11 @@ void SDLController::doRumble(float strength_low, float strength_high, uint32_t d
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else
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else
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#endif
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#endif
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{
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{
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#if SDL_VERSION_ATLEAST(2,0,9)
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uint16_t scaled_low = strength_low * pow(2, 16);
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uint16_t scaled_low = strength_low * pow(2, 16);
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uint16_t scaled_high = strength_high * pow(2, 16);
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uint16_t scaled_high = strength_high * pow(2, 16);
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SDL_GameControllerRumble(m_game_controller, scaled_low, scaled_high, duration_ms);
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SDL_GameControllerRumble(m_game_controller, scaled_low, scaled_high, duration_ms);
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#endif
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}
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}
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}
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}
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