Fix gyroscope behaviour on walldriving surface, see #4750
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@ -213,7 +213,7 @@ void CameraNormal::getCameraSettings(float *above_kart, float *cam_angle,
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MultitouchDevice* device = input_manager->getDeviceManager()->getMultitouchDevice();
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if (device)
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{
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*cam_roll_angle = -device->getOrientation();
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*cam_roll_angle = device->getOrientation();
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}
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}
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break;
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@ -416,26 +416,25 @@ void CameraNormal::positionCamera(float dt, float above_kart, float cam_angle,
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}
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Kart *kart = dynamic_cast<Kart*>(m_kart);
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// Rotate the up vector (0,1,0) by the rotation ... which is just column 1
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const Vec3& up = m_kart->getSmoothedTrans().getBasis().getColumn(1);
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const irr::core::vector3df straight_up = irr::core::vector3df(0, 1, 0);
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if (kart && !kart->isFlying())
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{
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// Rotate the up vector (0,1,0) by the rotation ... which is just column 1
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Vec3 up = m_kart->getSmoothedTrans().getBasis().getColumn(1);
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float f = 0.04f; // weight for new up vector to reduce shaking
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m_camera->setUpVector( f * up.toIrrVector() +
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(1.0f - f) * m_camera->getUpVector());
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} // kart && !flying
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else
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m_camera->setUpVector(core::vector3df(0, 1, 0));
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m_camera->setUpVector(straight_up);
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if (cam_roll_angle != 0.0f)
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{
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irr::core::vector3df up(0, 1, 0);
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irr::core::vector3df forward = m_camera->getTarget() - m_camera->getPosition();
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float direction = atan2f(forward.Z, forward.X) - 90.0f;
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if (direction < -180.0f)
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direction += 360.0f;
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up.rotateXYBy(cam_roll_angle * (180.0f / M_PI));
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up.rotateXZBy(direction * (180.0f / M_PI));
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m_camera->setUpVector(up);
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irr::core::vector3df rotated = straight_up;
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rotated.rotateXYBy(cam_roll_angle * (180.0f / M_PI));
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btQuaternion q = shortestArcQuat(Vec3(straight_up), Vec3(rotated).normalize());
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m_camera->setUpVector(Vec3(quatRotate(q, up)).toIrrVector());
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}
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} // positionCamera
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