Make billboard text display properly when viewing in any direction
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@ -54,7 +54,9 @@ void STKTextBillboard::updateAbsolutePosition()
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{
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// Override to not use the parent's rotation
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AbsoluteTransformation = getRelativeTransformation();
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AbsoluteTransformation.setTranslation(AbsoluteTransformation.getTranslation() + Parent->getAbsolutePosition());
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core::vector3df wc = RelativeTranslation;
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Parent->getAbsoluteTransformation().transformVect(wc);
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AbsoluteTransformation.setTranslation(wc);
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}
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else
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AbsoluteTransformation = getRelativeTransformation();
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@ -173,11 +175,15 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, FontWithFace* fo
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void STKTextBillboard::updateNoGL()
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{
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scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
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core::vector3df cam_pos = curr_cam->getPosition();
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core::vector3df text_pos = this->getAbsolutePosition();
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float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z);
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this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f));
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scene::ICameraSceneNode* curr_cam =irr_driver->getSceneManager()->getActiveCamera();
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btMatrix3x3 m;
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m.setFromOpenGLSubMatrix(curr_cam->getViewMatrix().pointer());
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btQuaternion q;
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m.getRotation(q);
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q.setW(-q.getW());
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Vec3 hpr;
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hpr.setHPR(q);
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this->setRotation(hpr.toIrrHPR());
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updateAbsolutePosition();
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STKMeshSceneNode::updateNoGL();
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