More work on 'thou shalt not include irrlicht.h everywhere carelessly', plus add debug checks to track.hpp in a desperate attempt to make STK Arthur_D-proof
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8661 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -17,6 +17,7 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <keycodes.h>
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#include "input/binding.hpp"
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#include "utils/string_utils.hpp"
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#include "utils/translation.hpp"
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@ -23,6 +23,12 @@
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#include "utils/no_copy.hpp"
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#include "utils/vec3.hpp"
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namespace irr
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{
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namespace scene { class ISceneNode; class IMesh; class IMeshBuffer; }
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}
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using namespace irr;
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class Kart;
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class Plunger;
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@ -23,7 +23,7 @@
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namespace irr
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{
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namespace scene { class IMesh; class IMeshSceneNode; }
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namespace scene { class IMesh; class IMeshSceneNode; class ISceneNode; }
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}
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using namespace irr;
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#include "btBulletDynamicsCommon.h"
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@ -21,7 +21,7 @@
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#define HEADER_REMOTE_KART_INFO_HPP
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#include <string>
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#include "irrlicht.h"
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#include <irrString.h>
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class RemoteKartInfo
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{
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@ -18,9 +18,7 @@
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#ifdef ADDONS_MANAGER
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#ifndef HEADER_ADDONS_SCREEN_HPP
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#define HEADER_ADDONS_SCREEN_HPP
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#include "irrlicht.h"
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#define HEADER_ADDONS_SCREEN_HPP\
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#include "addons/addons_manager.hpp"
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#include "guiengine/screen.hpp"
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@ -19,7 +19,14 @@
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#ifndef HEADER_CREDITS_HPP
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#define HEADER_CREDITS_HPP
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#include "irrlicht.h"
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#include <rect.h>
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namespace irr
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{
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namespace video { class IVideoDriver; }
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}
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using namespace irr;
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#include "guiengine/screen.hpp"
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#include "utils/ptr_vector.hpp"
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@ -20,7 +20,7 @@
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#define __HEADER_OPTIONS_SCREEN_PLAYERS_HPP__
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#include <string>
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#include "irrlicht.h"
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#include <irrString.h>
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#include "guiengine/screen.hpp"
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@ -24,7 +24,7 @@
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#include <string>
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#include <vector>
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#include "irrlicht.h"
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#include <irrString.h>
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using namespace irr;
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#include "config/player.hpp"
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@ -22,7 +22,15 @@
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#include <vector>
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#include "irrlicht.h"
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#include <irrString.h>
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#include <vector2d.h>
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#include <rect.h>
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#include <dimension2d.h>
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#include <SColor.h>
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namespace irr
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{
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namespace video { class ITexture; class S3DVertex; }
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}
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using namespace irr;
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@ -50,7 +58,7 @@ public:
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float r, g, b;
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/** if this kart has a special title, e.g. "leader" in follow-the-leader */
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irr::core::stringw special_title;
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core::stringw special_title;
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/** Current lap of this kart, or -1 if irrelevant */
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int lap;
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@ -18,7 +18,7 @@
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#ifndef TUTORIALSCREEN_H
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#define TUTORIALSCREEN_H
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#include "irrlicht.h"
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#include <irrString.h>
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#include "guiengine/screen.hpp"
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#include "guiengine/CGUISpriteBank.h"
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@ -20,7 +20,7 @@
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#ifndef HEADER_AMBIENT_LIGHT_SPHERE_HPP
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#define HEADER_AMBIENT_LIGHT_SPHERE_HPP
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#include "irrlicht.h"
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#include <SColor.h>
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using namespace irr;
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#include "tracks/check_sphere.hpp"
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#ifndef HEADER_CHECK_SPHERE_HPP
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#define HEADER_CHECK_SPHERE_HPP
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#include "irrlicht.h"
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using namespace irr;
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#include "tracks/check_structure.hpp"
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class XMLNode;
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@ -23,6 +23,12 @@
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#include <SColor.h>
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#include "utils/vec3.hpp"
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namespace irr
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{
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namespace video { class S3DVertex; }
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}
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using namespace irr;
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class btTransform;
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/**
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#include "tracks/quad_set.hpp"
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#include "utils/aligned_array.hpp"
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#include <dimension2d.h>
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namespace irr
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{
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namespace scene { class ISceneNode; class IMesh; class IMeshBuffer; }
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namespace video { class ITexture; }
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}
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using namespace irr;
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class CheckLine;
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/**
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@ -48,7 +48,6 @@ using namespace irr;
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#include "physics/physical_object.hpp"
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#include "physics/triangle_mesh.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/race_gui_base.hpp"
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#include "tracks/bezier_curve.hpp"
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#include "tracks/check_manager.hpp"
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#include "tracks/quad_graph.hpp"
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@ -63,6 +62,10 @@ const float Track::NOHIT = -99999.9f;
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// ----------------------------------------------------------------------------
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Track::Track(std::string filename)
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{
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#ifdef DEBUG
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m_magic_number = 0x17AC3802;
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#endif
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m_filename = filename;
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m_root = StringUtils::getPath(StringUtils::removeExtension(m_filename));
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m_ident = StringUtils::getBasename(m_root);
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@ -89,6 +92,10 @@ Track::Track(std::string filename)
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/** Destructor, removes quad data structures etc. */
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Track::~Track()
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{
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#ifdef DEBUG
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assert(m_magic_number == 0x17AC3802);
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m_magic_number = 0xDEADBEEF;
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#endif
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} // ~Track
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//-----------------------------------------------------------------------------
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@ -66,6 +66,11 @@ enum WeatherType
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class Track
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{
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private:
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#ifdef DEBUG
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unsigned int m_magic_number;
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#endif
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float m_gravity;
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std::string m_ident;
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std::string m_screenshot;
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@ -181,9 +186,28 @@ private:
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std::string m_quad_name; /**< Name of the quad file to use. */
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std::string m_graph_name; /**< Name of the graph file to use. */
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std::string m_scene; /**< Name of the scene file to use. */
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#ifdef DEBUG
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unsigned int m_magic_number;
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#endif
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/** Default constructor, sets default names for all fields. */
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TrackMode() : m_name("default"), m_quad_name("quads.xml"),
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m_graph_name("graph.xml"), m_scene("scene.xml") {};
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m_graph_name("graph.xml"), m_scene("scene.xml")
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{
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#ifdef DEBUG
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m_magic_number = 0x46825179;
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#endif
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}
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~TrackMode()
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{
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#ifdef DEBUG
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assert(m_magic_number == 0x46825179);
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m_magic_number = 0xDEADBEEF;
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#endif
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}
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}; // TrackMode
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/** List of all modes for a track. */
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#ifndef HEADER_TRACK_OBJECT_HPP
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#define HEADER_TRACK_OBJECT_HPP
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#include "irrlicht.h"
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#include <vector3d.h>
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#include <IAnimatedMeshSceneNode.h>
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namespace irr
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{
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namespace scene { class IAnimatedMesh; class ISceneNode; }
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}
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using namespace irr;
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#include "utils/vec3.hpp"
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#include <string>
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#include <vector>
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#include <fstream>
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#include <irrlicht.h>
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#include <irrString.h>
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// SuperTuxKart includes
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#include "utils/no_copy.hpp"
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#ifndef TRANSLATION_HPP
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#define TRANSLATION_HPP
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#include "irrlicht.h"
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#include <irrString.h>
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#include <vector>
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#include <string>
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#include "utils/string_utils.hpp"
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#ifndef HEADER_VEC3_HPP
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#define HEADER_VEC3_HPP
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#include "irrlicht.h"
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#include <vector3d.h>
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#include <vector2d.h>
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using namespace irr;
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#include "LinearMath/btVector3.h"
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