Replace accidently placed tabs
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@ -70,10 +70,10 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
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m_slipstream_time = 0.0f;
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float length = m_kart->getKartProperties()->getSlipstreamLength() *
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m_kart->getPlayerDifficulty()->getSlipstreamLength();
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m_kart->getPlayerDifficulty()->getSlipstreamLength();
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float kw = m_kart->getKartWidth();
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float ew = m_kart->getKartProperties()->getSlipstreamWidth() *
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m_kart->getPlayerDifficulty()->getSlipstreamWidth();
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m_kart->getPlayerDifficulty()->getSlipstreamWidth();
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float kl = m_kart->getKartLength();
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Vec3 p[4];
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@ -380,7 +380,7 @@ void SlipStream::update(float dt)
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#undef DISPLAY_SLIPSTREAM_WITH_0_SPEED_FOR_DEBUGGING
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#ifndef DISPLAY_SLIPSTREAM_WITH_0_SPEED_FOR_DEBUGGING
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if(m_kart->getSpeed()<m_kart->getKartProperties()->getSlipstreamMinSpeed() *
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m_kart->getPlayerDifficulty()->getSlipstreamMinSpeed())
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m_kart->getPlayerDifficulty()->getSlipstreamMinSpeed())
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{
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setIntensity(0, NULL);
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m_slipstream_mode = SS_NONE;
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@ -438,7 +438,7 @@ void SlipStream::update(float dt)
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// away from the other kart
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Vec3 delta = m_kart->getXYZ() - m_target_kart->getXYZ();
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float l = m_kart->getKartProperties()->getSlipstreamLength() *
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m_kart->getPlayerDifficulty()->getSlipstreamLength()
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m_kart->getPlayerDifficulty()->getSlipstreamLength()
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+ 0.5f*( m_target_kart->getKartLength()
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+m_kart->getKartLength() );
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if(delta.length2_2d() > l*l)
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@ -502,7 +502,7 @@ void SlipStream::update(float dt)
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m_slipstream_mode = SS_COLLECT;
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if(m_slipstream_time>m_kart->getKartProperties()->getSlipstreamCollectTime() *
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m_kart->getPlayerDifficulty()->getSlipstreamCollectTime())
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m_kart->getPlayerDifficulty()->getSlipstreamCollectTime())
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{
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setIntensity(1.0f, m_target_kart);
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}
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@ -178,7 +178,7 @@ bool Plunger::hit(AbstractKart *kart, PhysicalObject *obj)
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else
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{
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m_keep_alive = m_owner->getKartProperties()->getRubberBandDuration() *
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m_owner->getPlayerDifficulty()->getRubberBandDuration();
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m_owner->getPlayerDifficulty()->getRubberBandDuration();
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// Make this object invisible by placing it faaar down. Not that if this
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// objects is simply removed from the scene graph, it might be auto-deleted
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@ -147,7 +147,7 @@ void RubberBand::update(float dt)
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// ------------------------------
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float l = (m_end_position-k).length2();
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float max_len = m_owner->getKartProperties()->getRubberBandMaxLength() *
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m_owner->getPlayerDifficulty()->getRubberBandMaxLength();
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m_owner->getPlayerDifficulty()->getRubberBandMaxLength();
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if(l>max_len*max_len)
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{
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// Rubber band snaps
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@ -161,7 +161,7 @@ void RubberBand::update(float dt)
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if(m_attached_state!=RB_TO_PLUNGER)
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{
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float force = m_owner->getKartProperties()->getRubberBandForce() *
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m_owner->getPlayerDifficulty()->getRubberBandForce();
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m_owner->getPlayerDifficulty()->getRubberBandForce();
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Vec3 diff = m_end_position-k;
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// detach rubber band if kart gets very close to hit point
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@ -294,7 +294,7 @@ void Swatter::squashThingsAround()
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if(dist2 >= min_dist2) continue; // too far away, ignore this kart
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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if (kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
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{ // make bomb explode
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@ -64,7 +64,7 @@ protected:
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/** The kart properties. */
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const KartProperties *m_kart_properties;
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/** The per-player difficulty. */
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/** The per-player difficulty. */
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const PlayerDifficulty *m_difficulty;
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/** This stores a copy of the kart model. It has to be a copy
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@ -79,7 +79,7 @@ ExplosionAnimation::ExplosionAnimation(AbstractKart *kart,
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m_orig_y = m_xyz.getY();
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m_kart->playCustomSFX(SFXManager::CUSTOM_EXPLODE);
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m_timer = m_kart->getKartProperties()->getExplosionTime() *
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m_kart->getPlayerDifficulty()->getExplosionTime();
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m_kart->getPlayerDifficulty()->getExplosionTime();
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// Non-direct hits will be only affected half as much.
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if(!direct_hit) m_timer*=0.5f;
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@ -107,7 +107,7 @@ ExplosionAnimation::ExplosionAnimation(AbstractKart *kart,
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// Set invulnerable time, and graphical effects
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float t = m_kart->getKartProperties()->getExplosionInvulnerabilityTime() *
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m_kart->getPlayerDifficulty()->getExplosionInvulnerabilityTime();
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m_kart->getPlayerDifficulty()->getExplosionInvulnerabilityTime();
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m_kart->setInvulnerableTime(t);
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if ( UserConfigParams::m_graphical_effects )
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{
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@ -25,7 +25,7 @@
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GhostKart::GhostKart(const std::string& ident)
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: Kart(ident, /*world kart id*/99999,
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/*position*/-1, btTransform(), stk_config->getPlayerDifficulty(
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PLAYER_DIFFICULTY_NORMAL))
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PLAYER_DIFFICULTY_NORMAL))
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{
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m_current_transform = 0;
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m_next_event = 0;
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@ -925,7 +925,7 @@ void Kart::collectedItem(Item *item, int add_info)
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m_bubblegum_torque = ((rand()%2)
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? m_kart_properties->getBubblegumTorque()
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: -m_kart_properties->getBubblegumTorque()) *
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m_difficulty->getBubblegumTorque();
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m_difficulty->getBubblegumTorque();
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m_max_speed->setSlowdown(MaxSpeed::MS_DECREASE_BUBBLE,
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m_kart_properties->getBubblegumSpeedFraction() *
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m_difficulty->getBubblegumSpeedFraction(),
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@ -958,13 +958,13 @@ float Kart::getActualWheelForce()
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for(unsigned int i=0; i<gear_ratio.size(); i++)
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{
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if(m_speed <= m_kart_properties->getMaxSpeed() *
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m_difficulty->getMaxSpeed() * gear_ratio[i])
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m_difficulty->getMaxSpeed() * gear_ratio[i])
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{
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assert(!isnan(m_kart_properties->getMaxPower() *
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m_difficulty->getMaxPower()));
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m_difficulty->getMaxPower()));
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assert(!isnan(m_kart_properties->getGearPowerIncrease()[i]));
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return m_kart_properties->getMaxPower() *
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m_difficulty->getMaxPower()
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m_difficulty->getMaxPower()
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*m_kart_properties->getGearPowerIncrease()[i]
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+add_force;
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}
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@ -1642,32 +1642,32 @@ void Kart::handleZipper(const Material *material, bool play_sound)
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&speed_gain, &fade_out_time, &engine_force);
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if(max_speed_increase<0)
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max_speed_increase = m_kart_properties->getZipperMaxSpeedIncrease() *
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m_difficulty->getZipperMaxSpeedIncrease();
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m_difficulty->getZipperMaxSpeedIncrease();
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if(duration<0)
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duration = m_kart_properties->getZipperTime() *
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m_difficulty->getZipperTime();
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m_difficulty->getZipperTime();
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if(speed_gain<0)
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speed_gain = m_kart_properties->getZipperSpeedGain() *
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m_difficulty->getZipperSpeedGain();
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m_difficulty->getZipperSpeedGain();
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if(fade_out_time<0)
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fade_out_time = m_kart_properties->getZipperFadeOutTime() *
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m_difficulty->getZipperFadeOutTime();
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m_difficulty->getZipperFadeOutTime();
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if(engine_force<0)
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engine_force = m_kart_properties->getZipperForce() *
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m_difficulty->getZipperForce();
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m_difficulty->getZipperForce();
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}
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else
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{
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max_speed_increase = m_kart_properties->getZipperMaxSpeedIncrease() *
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m_difficulty->getZipperMaxSpeedIncrease();
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m_difficulty->getZipperMaxSpeedIncrease();
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duration = m_kart_properties->getZipperTime() *
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m_difficulty->getZipperTime();
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m_difficulty->getZipperTime();
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speed_gain = m_kart_properties->getZipperSpeedGain() *
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m_difficulty->getZipperSpeedGain();
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m_difficulty->getZipperSpeedGain();
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fade_out_time = m_kart_properties->getZipperFadeOutTime() *
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m_difficulty->getZipperFadeOutTime();
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m_difficulty->getZipperFadeOutTime();
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engine_force = m_kart_properties->getZipperForce() *
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m_difficulty->getZipperForce();
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m_difficulty->getZipperForce();
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}
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// Ignore a zipper that's activated while braking
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if(m_controls.m_brake || m_speed<0) return;
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@ -1706,7 +1706,7 @@ void Kart::updateNitro(float dt)
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return;
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}
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m_collected_energy -= dt * m_kart_properties->getNitroConsumption() *
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m_difficulty->getNitroConsumption();
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m_difficulty->getNitroConsumption();
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if (m_collected_energy < 0)
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{
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m_collected_energy = 0;
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@ -2485,7 +2485,7 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
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// fabs(speed) is important, otherwise the negative number will
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// become a huge unsigned number in the particle scene node!
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float f = fabsf(getSpeed())/m_kart_properties->getMaxSpeed() *
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m_difficulty->getMaxSpeed();
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m_difficulty->getMaxSpeed();
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// The speed of the kart can be higher (due to powerups) than
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// the normal maximum speed of the kart.
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if(f>1.0f) f = 1.0f;
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@ -2517,7 +2517,7 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
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// its maximum speed, but not the current speed (by much). On the
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// other hand, that ratio can often be greater than 1.
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float speed_frac = m_speed / m_kart_properties->getMaxSpeed() *
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m_difficulty->getMaxSpeed();
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m_difficulty->getMaxSpeed();
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if(speed_frac>1.0f)
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speed_frac = 1.0f;
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else if (speed_frac < 0.0f) // no leaning when backwards driving
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@ -276,7 +276,7 @@ void KartGFX::updateTerrain(const ParticleKind *pk)
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rate = fabsf(m_kart->getControls().m_steer) > 0.8 ? skidding - 1 : 0;
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else if (speed >= 0.5f && on_ground)
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rate = speed/m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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else
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{
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pe->setCreationRateAbsolute(0);
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@ -61,7 +61,7 @@ MaxSpeed::MaxSpeed(AbstractKart *kart)
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void MaxSpeed::reset()
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{
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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m_min_speed = -1.0f;
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for(unsigned int i=MS_DECREASE_MIN; i<MS_DECREASE_MAX; i++)
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@ -242,7 +242,7 @@ void MaxSpeed::update(float dt)
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m_add_engine_force = 0;
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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// Then add the speed increase from each category
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// ----------------------------------------------
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@ -40,7 +40,7 @@ RescueAnimation::RescueAnimation(AbstractKart *kart, bool is_auto_rescue)
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m_referee = new Referee(*m_kart);
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m_kart->getNode()->addChild(m_referee->getSceneNode());
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m_timer = m_kart->getKartProperties()->getRescueTime() *
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m_kart->getPlayerDifficulty()->getRescueTime();
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m_kart->getPlayerDifficulty()->getRescueTime();
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m_velocity = m_kart->getKartProperties()->getRescueHeight() / m_timer;
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m_xyz = m_kart->getXYZ();
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@ -478,7 +478,7 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
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btTransform init_pos = m_track->getStartTransform(posIndex);
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AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
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difficulty);
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difficulty);
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new_kart->init(race_manager->getKartType(index));
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Controller *controller = NULL;
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@ -179,7 +179,7 @@ void World::init()
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int local_player_id = race_manager->getKartLocalPlayerId(i);
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int global_player_id = race_manager->getKartGlobalPlayerId(i);
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const PlayerDifficulty *player_difficulty =
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stk_config->getPlayerDifficulty(race_manager->getPlayerDifficulty(i));
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stk_config->getPlayerDifficulty(race_manager->getPlayerDifficulty(i));
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AbstractKart* newkart = createKart(kart_ident, i, local_player_id,
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global_player_id,
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race_manager->getKartType(i),
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@ -299,7 +299,7 @@ AbstractKart *World::createKart(const std::string &kart_ident, int index,
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int position = index+1;
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btTransform init_pos = m_track->getStartTransform(index);
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AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
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difficulty);
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difficulty);
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new_kart->init(race_manager->getKartType(index));
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Controller *controller = NULL;
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switch(kart_type)
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@ -190,7 +190,7 @@ void Physics::update(float dt)
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AbstractKart *kart = p->getUserPointer(1)->getPointerKart();
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const KartProperties* kp = kart->getKartProperties();
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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}
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else if(obj->isSoccerBall())
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{
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@ -220,7 +220,7 @@ void Physics::update(float dt)
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AbstractKart *kart = p->getUserPointer(1)->getPointerKart();
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const KartProperties* kp = kart->getKartProperties();
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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}
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continue;
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@ -374,8 +374,8 @@ public:
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*/
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void setLocalKartSoccerTeam(unsigned int player_id, SoccerTeam team);
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/** Sets the per-player difficulty for a player.
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*/
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/** Sets the per-player difficulty for a player.
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*/
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void setPlayerDifficulty(unsigned int player_id, PerPlayerDifficulty difficulty);
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/** Sets the number of local players playing on this computer (including
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