Hide minimap when hide all for artist debug mode

This commit is contained in:
Benau 2018-09-30 16:30:27 +08:00
parent c8db9e2490
commit a2d4763201

View File

@ -261,12 +261,13 @@ void RaceGUI::renderGlobal(float dt)
if(world->getPhase() == World::GOAL_PHASE) if(world->getPhase() == World::GOAL_PHASE)
drawGlobalGoal(); drawGlobalGoal();
if (!m_enabled) return;
// MiniMap is drawn when the players wait for the start countdown to end // MiniMap is drawn when the players wait for the start countdown to end
drawGlobalMiniMap(); drawGlobalMiniMap();
// Timer etc. are not displayed unless the game is actually started. // Timer etc. are not displayed unless the game is actually started.
if(!world->isRacePhase()) return; if(!world->isRacePhase()) return;
if (!m_enabled) return;
//drawGlobalTimer checks if it should display in the current phase/mode //drawGlobalTimer checks if it should display in the current phase/mode
drawGlobalTimer(); drawGlobalTimer();