Fixed silly typo in Screen docs + shorten lines a bit while at it

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6098 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-09-21 00:38:21 +00:00
parent bb274576a5
commit a22c395f1f

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@ -233,11 +233,11 @@ namespace GUIEngine
virtual bool onEscapePressed() { return true; } virtual bool onEscapePressed() { return true; }
/** /**
* \brief will be called everytime sometimes happens. * \brief will be called everytime something happens.
* Events are generally a widget state change. In this case, a pointer to the said widget is passed along its * Events are generally a widget state change. In this case, a pointer to the said widget is
* name, so you get its new state and/or act. There are two special events, passed with a NULL widget, and which * passed along its name, so you get its new state and/or act. There are two special events, passed
* bear the anmes "init" and "tearDown", called respectively when a screen is being made visible and when it's * with a NULL widget, and which bear the anmes "init" and "tearDown", called respectively when a
* being left, allowing for setup/clean-up. * screen is being made visible and when it's being left, allowing for setup/clean-up.
*/ */
virtual void eventCallback(Widget* widget, const std::string& name, const int playerID) = 0; virtual void eventCallback(Widget* widget, const std::string& name, const int playerID) = 0;