Update player list if state changes to WAITING_FOR_START_GAME (#4685)
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@ -1451,6 +1451,7 @@ void ServerLobby::asynchronousUpdate()
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if (NetworkConfig::get()->isLAN())
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if (NetworkConfig::get()->isLAN())
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{
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{
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m_state = WAITING_FOR_START_GAME;
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m_state = WAITING_FOR_START_GAME;
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updatePlayerList();
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STKHost::get()->startListening();
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STKHost::get()->startListening();
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return;
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return;
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}
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}
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@ -1482,6 +1483,7 @@ void ServerLobby::asynchronousUpdate()
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if (m_game_setup->isGrandPrixStarted() || m_registered_for_once_only)
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if (m_game_setup->isGrandPrixStarted() || m_registered_for_once_only)
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{
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{
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m_state = WAITING_FOR_START_GAME;
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m_state = WAITING_FOR_START_GAME;
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updatePlayerList();
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break;
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break;
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}
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}
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// Register this server with the STK server. This will block
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// Register this server with the STK server. This will block
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@ -1500,6 +1502,7 @@ void ServerLobby::asynchronousUpdate()
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if (allowJoinedPlayersWaiting())
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if (allowJoinedPlayersWaiting())
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m_registered_for_once_only = true;
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m_registered_for_once_only = true;
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m_state = WAITING_FOR_START_GAME;
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m_state = WAITING_FOR_START_GAME;
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updatePlayerList();
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}
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}
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}
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}
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break;
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break;
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@ -4775,6 +4778,7 @@ void ServerLobby::resetServer()
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setup();
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setup();
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m_state = NetworkConfig::get()->isLAN() ?
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m_state = NetworkConfig::get()->isLAN() ?
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WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
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WAITING_FOR_START_GAME : REGISTER_SELF_ADDRESS;
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updatePlayerList();
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} // resetServer
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} // resetServer
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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