Add spectate helper message
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@ -26,6 +26,7 @@
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#include "guiengine/message_queue.hpp"
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#include "guiengine/screen_keyboard.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_device.hpp"
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#include "items/network_item_manager.hpp"
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#include "items/powerup_manager.hpp"
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#include "karts/abstract_kart.hpp"
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@ -422,6 +423,16 @@ void ClientLobby::update(int ticks)
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}
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case SELECTING_ASSETS:
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case RACING:
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#ifndef ANDROID
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{
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static bool helper_msg_shown = false;
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if (!helper_msg_shown && isSpectator())
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{
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helper_msg_shown = true;
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addSpectateHelperMessage();
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}
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}
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#endif
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case EXITING:
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break;
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}
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@ -1221,3 +1232,23 @@ void ClientLobby::changeSpectateTarget(PlayerAction action, int value) const
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}
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}
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} // changeSpectateTarget
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// ----------------------------------------------------------------------------
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void ClientLobby::addSpectateHelperMessage() const
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{
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auto& local_players = NetworkConfig::get()->getNetworkPlayers();
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if (local_players.empty())
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return;
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DeviceConfig* dc = std::get<0>(local_players[0])->getConfiguration();
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if (!dc)
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return;
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core::stringw left = dc->getBindingAsString(PA_STEER_LEFT);
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core::stringw right = dc->getBindingAsString(PA_STEER_RIGHT);
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core::stringw back = dc->getBindingAsString(PA_LOOK_BACK);
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// I18N: Message shown in game to tell player it's possible to change
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// camera target in spectate mode of network
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core::stringw msg = _("Press <%s>, <%s> or <%s> to change targeted "
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"player or camera position.", left, right, back);
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MessageQueue::add(MessageQueue::MT_GENERIC, msg);
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} // addSpectateHelperMessage
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@ -154,6 +154,7 @@ public:
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{ return m_lobby_players; }
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bool isServerLiveJoinable() const { return m_server_live_joinable; }
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void changeSpectateTarget(PlayerAction action, int value) const;
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void addSpectateHelperMessage() const;
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};
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#endif // CLIENT_LOBBY_HPP
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