Make frustrum culling calculation parallel
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parent
4822b8a75e
commit
9f940770a4
@ -63,12 +63,22 @@ core::vector3df getWindDir();
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class STKMeshCommon
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{
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protected:
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bool m_culledForPlayerCam;
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bool m_culledForShadowCam[4];
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bool m_culledForRSMCam;
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public:
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PtrVector<GLMesh, REF> MeshSolidMaterial[MAT_COUNT];
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PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
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virtual void update() = 0;
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virtual bool glow() const = 0;
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virtual bool isImmediateDraw() const { return false; }
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bool isCulledForPlayerCam() const { return m_culledForPlayerCam; }
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void setCulledForPlayerCam(bool v) { m_culledForPlayerCam = v; }
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bool isCulledForShadowCam(unsigned cascade) const { return m_culledForShadowCam[cascade]; }
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void setCulledForShadowCam(unsigned cascade, bool v) { m_culledForShadowCam[cascade] = v; }
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bool isCulledForRSMCam() const { return m_culledForRSMCam; }
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void setCulledForRSMCam(bool v) { m_culledForRSMCam = v; }
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};
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template<typename T, typename... Args>
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@ -17,28 +17,23 @@
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#include "utils/profiler.hpp"
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#include <unordered_map>
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#include <SViewFrustum.h>
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#include <functional>
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static void
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FillInstances_impl(std::vector<std::pair<GLMesh *, scene::ISceneNode *> > InstanceList, InstanceData * InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer,
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size_t &InstanceBufferOffset, size_t &CommandBufferOffset, size_t &PolyCount)
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size_t &InstanceBufferOffset, size_t &CommandBufferOffset, size_t &PolyCount, std::function<bool (const scene::ISceneNode *)> cull_func)
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{
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// Should never be empty
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GLMesh *mesh = InstanceList.front().first;
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DrawElementsIndirectCommand &CurrentCommand = CommandBuffer[CommandBufferOffset++];
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CurrentCommand.baseVertex = mesh->vaoBaseVertex;
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CurrentCommand.count = mesh->IndexCount;
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CurrentCommand.firstIndex = mesh->vaoOffset / 2;
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CurrentCommand.baseInstance = InstanceBufferOffset;
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CurrentCommand.instanceCount = InstanceList.size();
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PolyCount += InstanceList.size() * mesh->IndexCount / 3;
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size_t InitialOffset = InstanceBufferOffset;
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for (unsigned i = 0; i < InstanceList.size(); i++)
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{
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auto &Tp = InstanceList[i];
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InstanceData &Instance = InstanceBuffer[InstanceBufferOffset++];
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scene::ISceneNode *node = Tp.second;
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if (cull_func(node))
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continue;
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InstanceData &Instance = InstanceBuffer[InstanceBufferOffset++];
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const core::matrix4 &mat = node->getAbsoluteTransformation();
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const core::vector3df &Origin = mat.getTranslation();
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const core::vector3df &Orientation = mat.getRotationDegrees();
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@ -55,26 +50,31 @@ FillInstances_impl(std::vector<std::pair<GLMesh *, scene::ISceneNode *> > Instan
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Instance.Texture = mesh->TextureHandles[0];
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Instance.SecondTexture = mesh->TextureHandles[1];
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}
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}
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static void
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FillInstancesGlow_impl(std::vector<std::pair<GLMesh *, STKMeshCommon *> > InstanceList, GlowInstanceData * InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer,
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size_t &InstanceBufferOffset, size_t &CommandBufferOffset)
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{
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// Should never be empty
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GLMesh *mesh = InstanceList.front().first;
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DrawElementsIndirectCommand &CurrentCommand = CommandBuffer[CommandBufferOffset++];
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CurrentCommand.baseVertex = mesh->vaoBaseVertex;
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CurrentCommand.count = mesh->IndexCount;
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CurrentCommand.firstIndex = mesh->vaoOffset / 2;
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CurrentCommand.baseInstance = InstanceBufferOffset;
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CurrentCommand.instanceCount = InstanceList.size();
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CurrentCommand.baseInstance = InitialOffset;
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CurrentCommand.instanceCount = InstanceBufferOffset - InitialOffset;
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PolyCount += (InstanceBufferOffset - InitialOffset) * mesh->IndexCount / 3;
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}
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static void
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FillInstancesGlow_impl(std::vector<std::pair<GLMesh *, STKMeshCommon *> > InstanceList, GlowInstanceData * InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer,
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size_t &InstanceBufferOffset, size_t &CommandBufferOffset, std::function<bool (const scene::ISceneNode *)> cull_func)
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{
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// Should never be empty
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GLMesh *mesh = InstanceList.front().first;
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size_t InitialOffset = InstanceBufferOffset;
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for (unsigned i = 0; i < InstanceList.size(); i++)
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{
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STKMeshSceneNode *node = dynamic_cast<STKMeshSceneNode*>(InstanceList[i].second);
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if (cull_func(node))
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continue;
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GlowInstanceData &Instance = InstanceBuffer[InstanceBufferOffset++];
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const core::matrix4 &mat = node->getAbsoluteTransformation();
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const core::vector3df &Origin = mat.getTranslation();
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@ -91,17 +91,25 @@ size_t &InstanceBufferOffset, size_t &CommandBufferOffset)
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Instance.Scale.Y = Scale.Y;
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Instance.Scale.Z = Scale.Z;
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}
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DrawElementsIndirectCommand &CurrentCommand = CommandBuffer[CommandBufferOffset++];
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CurrentCommand.baseVertex = mesh->vaoBaseVertex;
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CurrentCommand.count = mesh->IndexCount;
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CurrentCommand.firstIndex = mesh->vaoOffset / 2;
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CurrentCommand.baseInstance = InitialOffset;
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CurrentCommand.instanceCount = InstanceBufferOffset - InitialOffset;
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}
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static
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void FillInstances(const std::unordered_map<scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > &GatheredGLMesh, std::vector<GLMesh *> &InstancedList,
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InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, size_t &Polycount)
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InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, size_t &Polycount,
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std::function<bool (const scene::ISceneNode *)> cull_func)
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{
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auto It = GatheredGLMesh.begin(), E = GatheredGLMesh.end();
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for (; It != E; ++It)
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{
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FillInstances_impl(It->second, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, Polycount);
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FillInstances_impl(It->second, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, Polycount, cull_func);
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if (!UserConfigParams::m_azdo)
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InstancedList.push_back(It->second.front().first);
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}
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@ -109,13 +117,14 @@ void FillInstances(const std::unordered_map<scene::IMeshBuffer *, std::vector<st
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static
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void FillInstancesGrass(const std::unordered_map<scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > &GatheredGLMesh, std::vector<GLMesh *> &InstancedList,
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InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, const core::vector3df &dir, size_t &PolyCount)
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InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, const core::vector3df &dir, size_t &PolyCount,
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std::function<bool (const scene::ISceneNode *)> cull_func)
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{
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auto It = GatheredGLMesh.begin(), E = GatheredGLMesh.end();
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SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
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for (; It != E; ++It)
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{
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FillInstances_impl(It->second, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount);
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FillInstances_impl(It->second, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount, cull_func);
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if (!UserConfigParams::m_azdo)
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InstancedList.push_back(It->second.front().first);
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}
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@ -142,37 +151,27 @@ bool isBoxInFrontOfPlane(const core::plane3df &plane, const core::vector3df edge
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static
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bool isCulled(const scene::ICameraSceneNode *cam, const scene::ISceneNode *node)
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{
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// can be seen by a bounding box ?
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if (node->getAutomaticCulling() & scene::EAC_BOX)
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{
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core::aabbox3d<f32> tbox = node->getBoundingBox();
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node->getAbsoluteTransformation().transformBoxEx(tbox);
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return !(tbox.intersectsWithBox(cam->getViewFrustum()->getBoundingBox()));
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}
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// can be seen by cam pyramid planes ?
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if (node->getAutomaticCulling() & scene::EAC_FRUSTUM_BOX)
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{
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scene::SViewFrustum frust = *cam->getViewFrustum();
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//transform the frustum to the node's current absolute transformation
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core::matrix4 invTrans(node->getAbsoluteTransformation(), core::matrix4::EM4CONST_INVERSE);
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//invTrans.makeInverse();
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frust.transform(invTrans);
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core::vector3df edges[8];
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node->getBoundingBox().getEdges(edges);
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for (s32 i = 0; i < scene::SViewFrustum::VF_PLANE_COUNT; ++i)
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if (isBoxInFrontOfPlane(frust.planes[i], edges))
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return true;
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if (!node->getAutomaticCulling())
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return false;
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}
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scene::SViewFrustum frust = *cam->getViewFrustum();
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//transform the frustum to the node's current absolute transformation
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core::matrix4 invTrans(node->getAbsoluteTransformation(), core::matrix4::EM4CONST_INVERSE);
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//invTrans.makeInverse();
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frust.transform(invTrans);
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core::vector3df edges[8];
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node->getBoundingBox().getEdges(edges);
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for (s32 i = 0; i < scene::SViewFrustum::VF_PLANE_COUNT; ++i)
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if (isBoxInFrontOfPlane(frust.planes[i], edges))
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return true;
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return false;
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}
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static void
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handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *ImmediateDraw, bool IsCulledForSolid, bool IsCulledForShadow[4], bool IsCulledForRSM)
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handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *ImmediateDraw)
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{
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STKMeshCommon *node = dynamic_cast<STKMeshCommon*>(Node);
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if (!node)
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@ -187,47 +186,19 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
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for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
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{
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GLMesh *mesh;
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if (!IsCulledForSolid)
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if (irr_driver->hasARB_draw_indirect())
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{
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if (irr_driver->hasARB_draw_indirect())
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for_in(mesh, node->MeshSolidMaterial[Mat])
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{
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for_in(mesh, node->MeshSolidMaterial[Mat])
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{
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if (node->glow())
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MeshForGlowPass[mesh->mb].emplace_back(mesh, node);
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if (Mat != MAT_SPLATTING && mesh->TextureMatrix.isIdentity())
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MeshForSolidPass[Mat][mesh->mb].emplace_back(mesh, Node);
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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switch (Mat)
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{
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case MAT_DEFAULT:
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ListMatDefault::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_ALPHA_REF:
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ListMatAlphaRef::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_UNLIT:
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ListMatUnlit::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPLATTING:
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ListMatSplatting::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix);
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break;
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}
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}
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}
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}
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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for_in(mesh, node->MeshSolidMaterial[Mat])
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if (node->glow())
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MeshForGlowPass[mesh->mb].emplace_back(mesh, node);
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if (Mat != MAT_SPLATTING && mesh->TextureMatrix.isIdentity())
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MeshForSolidPass[Mat][mesh->mb].emplace_back(mesh, Node);
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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switch (Mat)
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{
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case MAT_DEFAULT:
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@ -236,93 +207,60 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
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case MAT_ALPHA_REF:
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ListMatAlphaRef::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_NORMAL_MAP:
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ListMatNormalMap::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_DETAIL:
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ListMatDetails::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_UNLIT:
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ListMatUnlit::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPHEREMAP:
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ListMatSphereMap::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPLATTING:
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ListMatSplatting::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix);
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break;
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case MAT_GRASS:
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ListMatGrass::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
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break;
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}
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}
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}
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}
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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for_in(mesh, node->MeshSolidMaterial[Mat])
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{
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switch (Mat)
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{
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case MAT_DEFAULT:
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ListMatDefault::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_ALPHA_REF:
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ListMatAlphaRef::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_NORMAL_MAP:
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ListMatNormalMap::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_DETAIL:
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ListMatDetails::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_UNLIT:
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ListMatUnlit::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPHEREMAP:
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ListMatSphereMap::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPLATTING:
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ListMatSplatting::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix);
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break;
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case MAT_GRASS:
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ListMatGrass::getInstance()->SolidPass.emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
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break;
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}
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}
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}
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if (!UserConfigParams::m_shadows)
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return;
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for (unsigned cascade = 0; cascade < 4; ++cascade)
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{
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if (!IsCulledForShadow[cascade])
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{
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if (irr_driver->hasARB_draw_indirect())
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{
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for_in(mesh, node->MeshSolidMaterial[Mat])
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MeshForShadowPass[cascade][Mat][mesh->mb].emplace_back(mesh, Node);
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}
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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for_in(mesh, node->MeshSolidMaterial[Mat])
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{
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switch (Mat)
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{
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case MAT_DEFAULT:
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ListMatDefault::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_ALPHA_REF:
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ListMatAlphaRef::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_NORMAL_MAP:
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ListMatNormalMap::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_DETAIL:
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ListMatDetails::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_UNLIT:
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ListMatUnlit::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPHEREMAP:
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ListMatSphereMap::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_SPLATTING:
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ListMatSplatting::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix);
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break;
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case MAT_GRASS:
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ListMatGrass::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
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}
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}
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}
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}
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}
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if (!UserConfigParams::m_gi)
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return;
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if (!IsCulledForRSM)
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{
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if (irr_driver->hasARB_draw_indirect())
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{
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for_in(mesh, node->MeshSolidMaterial[Mat])
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{
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if (Mat != MAT_SPLATTING)
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MeshForRSMPass[Mat][mesh->mb].emplace_back(mesh, Node);
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else
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{
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core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
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ModelMatrix.getInverse(InvModelMatrix);
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ListMatSplatting::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix);
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}
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}
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MeshForShadowPass[cascade][Mat][mesh->mb].emplace_back(mesh, Node);
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}
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else
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{
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@ -334,76 +272,122 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
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switch (Mat)
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{
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case MAT_DEFAULT:
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ListMatDefault::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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ListMatDefault::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_ALPHA_REF:
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ListMatAlphaRef::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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ListMatAlphaRef::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
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break;
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case MAT_NORMAL_MAP:
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ListMatNormalMap::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
ListMatNormalMap::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_DETAIL:
|
||||
ListMatDetails::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
ListMatDetails::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_UNLIT:
|
||||
ListMatUnlit::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
ListMatUnlit::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_SPHEREMAP:
|
||||
ListMatSphereMap::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
ListMatSphereMap::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_SPLATTING:
|
||||
ListMatSplatting::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix);
|
||||
ListMatSplatting::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix);
|
||||
break;
|
||||
case MAT_GRASS:
|
||||
ListMatGrass::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
|
||||
break;
|
||||
ListMatGrass::getInstance()->Shadows[cascade].emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UserConfigParams::m_gi)
|
||||
return;
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
if (Mat != MAT_SPLATTING)
|
||||
MeshForRSMPass[Mat][mesh->mb].emplace_back(mesh, Node);
|
||||
else
|
||||
{
|
||||
core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
|
||||
ModelMatrix.getInverse(InvModelMatrix);
|
||||
ListMatSplatting::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
|
||||
ModelMatrix.getInverse(InvModelMatrix);
|
||||
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
{
|
||||
switch (Mat)
|
||||
{
|
||||
case MAT_DEFAULT:
|
||||
ListMatDefault::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_ALPHA_REF:
|
||||
ListMatAlphaRef::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_NORMAL_MAP:
|
||||
ListMatNormalMap::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_DETAIL:
|
||||
ListMatDetails::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_UNLIT:
|
||||
ListMatUnlit::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_SPHEREMAP:
|
||||
ListMatSphereMap::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, mesh->TextureMatrix);
|
||||
break;
|
||||
case MAT_SPLATTING:
|
||||
ListMatSplatting::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix);
|
||||
break;
|
||||
case MAT_GRASS:
|
||||
ListMatGrass::getInstance()->RSM.emplace_back(mesh, ModelMatrix, InvModelMatrix, windDir);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Transparent
|
||||
if (!IsCulledForSolid)
|
||||
GLMesh *mesh;
|
||||
if (World::getWorld() && World::getWorld()->isFogEnabled())
|
||||
{
|
||||
GLMesh *mesh;
|
||||
if (World::getWorld() && World::getWorld()->isFogEnabled())
|
||||
{
|
||||
const Track * const track = World::getWorld()->getTrack();
|
||||
const Track * const track = World::getWorld()->getTrack();
|
||||
|
||||
// Todo : put everything in a ubo
|
||||
const float fogmax = track->getFogMax();
|
||||
const float startH = track->getFogStartHeight();
|
||||
const float endH = track->getFogEndHeight();
|
||||
const float start = track->getFogStart();
|
||||
const float end = track->getFogEnd();
|
||||
const video::SColor tmpcol = track->getFogColor();
|
||||
// Todo : put everything in a ubo
|
||||
const float fogmax = track->getFogMax();
|
||||
const float startH = track->getFogStartHeight();
|
||||
const float endH = track->getFogEndHeight();
|
||||
const float start = track->getFogStart();
|
||||
const float end = track->getFogEnd();
|
||||
const video::SColor tmpcol = track->getFogColor();
|
||||
|
||||
video::SColorf col(tmpcol.getRed() / 255.0f,
|
||||
tmpcol.getGreen() / 255.0f,
|
||||
tmpcol.getBlue() / 255.0f);
|
||||
video::SColorf col(tmpcol.getRed() / 255.0f,
|
||||
tmpcol.getGreen() / 255.0f,
|
||||
tmpcol.getBlue() / 255.0f);
|
||||
|
||||
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
|
||||
pushVector(ListBlendTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
|
||||
fogmax, startH, endH, start, end, col);
|
||||
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
|
||||
pushVector(ListAdditiveTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
|
||||
fogmax, startH, endH, start, end, col);
|
||||
}
|
||||
else
|
||||
{
|
||||
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
|
||||
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
|
||||
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
}
|
||||
for_in(mesh, node->TransparentMesh[TM_DISPLACEMENT])
|
||||
pushVector(ListDisplacement::getInstance(), mesh, Node->getAbsoluteTransformation());
|
||||
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
|
||||
pushVector(ListBlendTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
|
||||
fogmax, startH, endH, start, end, col);
|
||||
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
|
||||
pushVector(ListAdditiveTransparentFog::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix,
|
||||
fogmax, startH, endH, start, end, col);
|
||||
}
|
||||
else
|
||||
{
|
||||
for_in(mesh, node->TransparentMesh[TM_DEFAULT])
|
||||
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
for_in(mesh, node->TransparentMesh[TM_ADDITIVE])
|
||||
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
}
|
||||
for_in(mesh, node->TransparentMesh[TM_DISPLACEMENT])
|
||||
pushVector(ListDisplacement::getInstance(), mesh, Node->getAbsoluteTransformation());
|
||||
}
|
||||
|
||||
static void
|
||||
parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::ISceneNode *> *ImmediateDraw,
|
||||
scene::ICameraSceneNode* cam, scene::ICameraSceneNode *shadowCams[4], scene::ICameraSceneNode *RSM_cam)
|
||||
scene::ICameraSceneNode* cam)
|
||||
{
|
||||
core::list<scene::ISceneNode*>::Iterator I = List.begin(), E = List.end();
|
||||
for (; I != E; ++I)
|
||||
@ -414,27 +398,16 @@ parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::IScene
|
||||
continue;
|
||||
(*I)->updateAbsolutePosition();
|
||||
|
||||
bool IsCulledForSolid = isCulled(cam, *I);
|
||||
|
||||
bool IsCulledForShadow[4];
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
IsCulledForShadow[i] = isCulled(shadowCams[i], *I);
|
||||
|
||||
bool IsCulledForRSM = isCulled(RSM_cam, *I);
|
||||
|
||||
if (!IsCulledForSolid)
|
||||
if (ParticleSystemProxy *node = dynamic_cast<ParticleSystemProxy *>(*I))
|
||||
{
|
||||
if (ParticleSystemProxy *node = dynamic_cast<ParticleSystemProxy *>(*I))
|
||||
{
|
||||
if (node->update())
|
||||
ParticlesList::getInstance()->push_back(node);
|
||||
continue;
|
||||
}
|
||||
if (!isCulled(cam, *I) && node->update())
|
||||
ParticlesList::getInstance()->push_back(node);
|
||||
continue;
|
||||
}
|
||||
|
||||
handleSTKCommon(*I, ImmediateDraw, IsCulledForSolid, IsCulledForShadow, IsCulledForRSM);
|
||||
handleSTKCommon(*I, ImmediateDraw);
|
||||
|
||||
parseSceneManager((*I)->getChildren(), ImmediateDraw, cam, shadowCams, RSM_cam);
|
||||
parseSceneManager((*I)->getChildren(), ImmediateDraw, cam);
|
||||
}
|
||||
}
|
||||
|
||||
@ -442,9 +415,10 @@ template<MeshMaterial Mat> static void
|
||||
GenDrawCalls(unsigned cascade, std::vector<GLMesh *> &InstancedList,
|
||||
InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, size_t &PolyCount)
|
||||
{
|
||||
std::function<bool(const scene::ISceneNode *)> shadowculling = [&](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForShadowCam(cascade); };
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
ShadowPassCmd::getInstance()->Offset[cascade][Mat] = CommandBufferOffset; // Store command buffer offset
|
||||
FillInstances(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount);
|
||||
FillInstances(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount, shadowculling);
|
||||
if (UserConfigParams::m_azdo)
|
||||
ShadowPassCmd::getInstance()->Size[cascade][Mat] = CommandBufferOffset - ShadowPassCmd::getInstance()->Offset[cascade][Mat];
|
||||
}
|
||||
@ -453,9 +427,10 @@ template<MeshMaterial Mat> static void
|
||||
GenDrawCallsGrass(unsigned cascade, std::vector<GLMesh *> &InstancedList,
|
||||
InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t &InstanceBufferOffset, size_t &CommandBufferOffset, const core::vector3df &dir, size_t &PolyCount)
|
||||
{
|
||||
std::function<bool(const scene::ISceneNode *)> shadowculling = [&](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForShadowCam(cascade); };
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
ShadowPassCmd::getInstance()->Offset[cascade][Mat] = CommandBufferOffset; // Store command buffer offset
|
||||
FillInstancesGrass(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, dir, PolyCount);
|
||||
FillInstancesGrass(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, dir, PolyCount, shadowculling);
|
||||
if (UserConfigParams::m_azdo)
|
||||
ShadowPassCmd::getInstance()->Size[cascade][Mat] = CommandBufferOffset - ShadowPassCmd::getInstance()->Offset[cascade][Mat];
|
||||
}
|
||||
@ -493,7 +468,20 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
DeferredUpdate.clear();
|
||||
core::list<scene::ISceneNode*> List = m_scene_manager->getRootSceneNode()->getChildren();
|
||||
|
||||
parseSceneManager(List, ImmediateDrawList::getInstance(), camnode, m_shadow_camnodes, m_suncam);
|
||||
parseSceneManager(List, ImmediateDrawList::getInstance(), camnode);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (int i = 0; i < (int)DeferredUpdate.size(); i++)
|
||||
{
|
||||
scene::ISceneNode *node = dynamic_cast<scene::ISceneNode *>(DeferredUpdate[i]);
|
||||
DeferredUpdate[i]->setCulledForPlayerCam(isCulled(camnode, node));
|
||||
DeferredUpdate[i]->setCulledForRSMCam(isCulled(m_suncam, node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(0, isCulled(m_shadow_camnodes[0], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(1, isCulled(m_shadow_camnodes[1], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(2, isCulled(m_shadow_camnodes[2], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(3, isCulled(m_shadow_camnodes[3], node));
|
||||
}
|
||||
|
||||
// Add a 1 s timeout
|
||||
if (!m_sync)
|
||||
m_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
@ -553,6 +541,8 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
size_t SolidPoly = 0, ShadowPoly = 0, MiscPoly = 0;
|
||||
|
||||
PROFILER_PUSH_CPU_MARKER("- Draw Command upload", 0xFF, 0x0, 0xFF);
|
||||
|
||||
auto playercamculling = [](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForPlayerCam(); };
|
||||
#pragma omp parallel sections
|
||||
{
|
||||
#pragma omp section
|
||||
@ -566,34 +556,35 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
CmdBuffer = (DrawElementsIndirectCommand*)glMapBufferRange(GL_DRAW_INDIRECT_BUFFER, 0, 10000 * sizeof(DrawElementsIndirectCommand), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
||||
// Default Material
|
||||
SolidPassCmd::getInstance()->Offset[MAT_DEFAULT] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_DEFAULT] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_DEFAULT];
|
||||
// Alpha Ref
|
||||
SolidPassCmd::getInstance()->Offset[MAT_ALPHA_REF] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_ALPHA_REF] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_ALPHA_REF];
|
||||
// Unlit
|
||||
SolidPassCmd::getInstance()->Offset[MAT_UNLIT] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_UNLIT] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_UNLIT];
|
||||
// Spheremap
|
||||
SolidPassCmd::getInstance()->Offset[MAT_SPHEREMAP] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_SPHEREMAP], ListInstancedMatSphereMap::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_SPHEREMAP], ListInstancedMatSphereMap::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_SPHEREMAP] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_SPHEREMAP];
|
||||
// Detail
|
||||
SolidPassCmd::getInstance()->Offset[MAT_DETAIL] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_DETAIL] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_DETAIL];
|
||||
// Normal Map
|
||||
SolidPassCmd::getInstance()->Offset[MAT_NORMAL_MAP] = current_cmd;
|
||||
FillInstances(MeshForSolidPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly);
|
||||
FillInstances(MeshForSolidPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_NORMAL_MAP] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_NORMAL_MAP];
|
||||
|
||||
// Grass
|
||||
SolidPassCmd::getInstance()->Offset[MAT_GRASS] = current_cmd;
|
||||
FillInstancesGrass(MeshForSolidPass[MAT_GRASS], ListInstancedMatGrass::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, windDir, SolidPoly);
|
||||
FillInstancesGrass(MeshForSolidPass[MAT_GRASS], ListInstancedMatGrass::getInstance()->SolidPass, InstanceBuffer, CmdBuffer, offset, current_cmd, windDir, SolidPoly, playercamculling);
|
||||
SolidPassCmd::getInstance()->Size[MAT_GRASS] = current_cmd - SolidPassCmd::getInstance()->Offset[MAT_GRASS];
|
||||
|
||||
if (!irr_driver->hasBufferStorageExtension())
|
||||
@ -621,7 +612,7 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
auto It = MeshForGlowPass.begin(), E = MeshForGlowPass.end();
|
||||
for (; It != E; ++It)
|
||||
{
|
||||
FillInstancesGlow_impl(It->second, GlowInstanceBuffer, GlowCmdBuffer, offset, current_cmd);
|
||||
FillInstancesGlow_impl(It->second, GlowInstanceBuffer, GlowCmdBuffer, offset, current_cmd, playercamculling);
|
||||
if (!UserConfigParams::m_azdo)
|
||||
ListInstancedGlow::getInstance()->push_back(It->second.front().first);
|
||||
}
|
||||
@ -673,6 +664,7 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
}
|
||||
#pragma omp section
|
||||
{
|
||||
auto rsmcamculling = [](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForRSMCam(); };
|
||||
size_t offset = 0, current_cmd = 0;
|
||||
if (!irr_driver->hasBufferStorageExtension())
|
||||
{
|
||||
@ -684,23 +676,23 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
|
||||
// Default Material
|
||||
RSMPassCmd::getInstance()->Offset[MAT_DEFAULT] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly);
|
||||
FillInstances(MeshForRSMPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_DEFAULT] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_DEFAULT];
|
||||
// Alpha Ref
|
||||
RSMPassCmd::getInstance()->Offset[MAT_ALPHA_REF] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly);
|
||||
FillInstances(MeshForRSMPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_ALPHA_REF] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_ALPHA_REF];
|
||||
// Unlit
|
||||
RSMPassCmd::getInstance()->Offset[MAT_UNLIT] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly);
|
||||
FillInstances(MeshForRSMPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_UNLIT] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_UNLIT];
|
||||
// Detail
|
||||
RSMPassCmd::getInstance()->Offset[MAT_DETAIL] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly);
|
||||
FillInstances(MeshForRSMPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_DETAIL] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_DETAIL];
|
||||
// Normal Map
|
||||
RSMPassCmd::getInstance()->Offset[MAT_NORMAL_MAP] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly);
|
||||
FillInstances(MeshForRSMPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_NORMAL_MAP] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_NORMAL_MAP];
|
||||
|
||||
if (!irr_driver->hasBufferStorageExtension())
|
||||
|
Loading…
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Reference in New Issue
Block a user