Remove unneeded varying in sky.frag.
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@ -4,10 +4,8 @@ uniform vec2 screen;
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#if __VERSION__ >= 130
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#if __VERSION__ >= 130
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in vec2 uv;
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out vec4 FragColor;
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out vec4 FragColor;
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#else
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#else
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varying vec2 uv;
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#define FragColor gl_FragColor
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#define FragColor gl_FragColor
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#endif
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#endif
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