Added boolean flag to indicate if the referee is a start (true)
or rescue (false) referee - no actual implementation change yet. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9851 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -136,8 +136,10 @@ void Referee::cleanup()
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// ----------------------------------------------------------------------------
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/** Creates an instance of the referee, using the static values to initialise
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* it.
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* \param is_start_referee True when this is the start referee, i.e. it must
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* have the traffic light attached.
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*/
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Referee::Referee()
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Referee::Referee(bool is_start_referee)
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{
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assert(m_st_referee_mesh);
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// First add a NULL mesh, then set the material to be read only
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@ -146,13 +148,16 @@ Referee::Referee()
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// mesh. ATM it doesn't make any difference, but if we ever should
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// decide to use more than one referee model at startup we only
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// have to change the textures once, and all models will be in synch.
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m_scene_node = irr_driver->addAnimatedMesh(NULL);
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m_scene_node->setReadOnlyMaterials(true);
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m_scene_node->setMesh(m_st_referee_mesh);
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m_scene_node->grab();
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m_scene_node->setRotation(m_st_start_rotation.toIrrVector());
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m_scene_node->setScale(m_st_scale.toIrrVector());
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m_scene_node->setFrameLoop(m_st_first_start_frame, m_st_last_start_frame);
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if(is_start_referee)
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{
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m_scene_node = irr_driver->addAnimatedMesh(NULL);
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m_scene_node->setReadOnlyMaterials(true);
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m_scene_node->setMesh(m_st_referee_mesh);
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m_scene_node->grab();
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m_scene_node->setRotation(m_st_start_rotation.toIrrVector());
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m_scene_node->setScale(m_st_scale.toIrrVector());
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m_scene_node->setFrameLoop(m_st_first_start_frame, m_st_last_start_frame);
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}
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} // Referee
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// ----------------------------------------------------------------------------
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@ -78,7 +78,7 @@ private:
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scene::IAnimatedMeshSceneNode *m_scene_node;
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public:
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Referee();
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Referee(bool is_start_referee);
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~Referee();
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void selectReadySetGo(int rsg);
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void attachToSceneNode();
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@ -107,7 +107,7 @@ void RaceGUIBase::init()
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m_referee_rotation.push_back(hpr);
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}
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m_referee = new Referee();
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m_referee = new Referee(/*is_start_referee*/true);
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// Do everything else required at a race restart as well, esp.
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// resetting the height of the referee.
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