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Temporary fix for multicontroller problems. This fix will support multiple controllers with the same name, but there will be one entry in the config file for each controller. No longer creates multiple entries for each controller. Need to correct a few other problems before this can truly be completed. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -92,7 +92,8 @@ bool DeviceManager::checkForGamePad(const int irr_id)
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std::cout << " (checking...) I remember that gamepad #" << n << " is named " << m_gamepads[n].m_name.c_str() << std::endl;
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// FIXME - don't check only name, but also number of axes and buttons?
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if((m_gamepads[n].m_name == name) && (m_gamepads[n].m_index == irr_id))
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// Only assign device IDs to gamepads which have not yet been assigned a device ID
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if((m_gamepads[n].m_name == name) && (m_gamepads[n].m_index == -1))
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{
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std::cout << "--> that's the one currently connected\n";
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m_gamepads[n].open(irr_id, m_gamepads[n].m_name, m_irrlicht_gamepads[irr_id].Axes, m_irrlicht_gamepads[irr_id].Buttons);
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@ -183,6 +183,7 @@ GamePadDevice::GamePadDevice(irr::io::IrrXMLReader* xml)
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std::cerr << "Warning, joystick without name in config file, making it undetectable\n";
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}
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else m_name = name_string;
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m_index = -1; // Set to -1 so we can establish when a device ID has been associated
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for(int n=0; n<SEvent::SJoystickEvent::NUMBER_OF_BUTTONS; n++)
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m_buttonPressed[n] = false;
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