Remove IAnimatedMeshSceneNode.h in header files
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@ -43,6 +43,8 @@
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#include "network/network_string.hpp"
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#include "network/rewind_manager.hpp"
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#include <IAnimatedMeshSceneNode.h>
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#define SWAT_POS_OFFSET core::vector3df(0.0, 0.2f, -0.4f)
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#define SWAT_ANGLE_MIN 45
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#define SWAT_ANGLE_MAX 135
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@ -27,7 +27,14 @@
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#include <limits>
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#include <set>
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#include <vector3d.h>
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#include <IAnimatedMeshSceneNode.h>
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namespace irr
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{
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namespace scene
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{
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class IAnimatedMeshSceneNode;
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}
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}
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using namespace irr;
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@ -28,7 +28,7 @@
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#include "network/network_string.hpp"
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#include "mini_glm.hpp"
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#include "ISceneNode.h"
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#include <IAnimatedMeshSceneNode.h>
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#include <algorithm>
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#include <cmath>
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@ -38,6 +38,7 @@
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#include "mini_glm.hpp"
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#include "utils/string_utils.hpp"
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#include <IAnimatedMeshSceneNode.h>
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#include <IFileSystem.h>
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#include <ISceneManager.h>
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#include <IMeshManipulator.h>
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@ -40,6 +40,7 @@
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#include "tracks/track_object_manager.hpp"
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#include "utils/string_utils.hpp"
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#include <IAnimatedMeshSceneNode.h>
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#include <IBillboardTextSceneNode.h>
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#include <angelscript.h>
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#include <assert.h>
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@ -36,6 +36,16 @@ namespace GE { class GERenderInfo; }
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class ThreeDAnimation;
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class XMLNode;
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namespace irr
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{
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namespace scene
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{
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class IAnimatedMeshSceneNode;
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}
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}
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using namespace irr;
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/**
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* \ingroup tracks
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* This is a base object for any separate object on the track, which
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@ -29,7 +29,6 @@
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#include "utils/vec3.hpp"
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#include <vector3d.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <memory>
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#include <limits>
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@ -47,7 +46,7 @@ class TrackObject;
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namespace irr
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{
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namespace scene { class IAnimatedMesh; class IMeshSceneNode; class ISceneNode; }
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namespace scene { class IAnimatedMesh; class IMesh; class IMeshSceneNode; class ISceneNode; }
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}
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using namespace irr;
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