Fix linux compilation.
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@ -556,7 +556,7 @@ void IrrDriver::renderSolidSecondPass()
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}
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}
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template<enum E_VERTEX_TYPE VertexType, typename... TupleType>
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template<enum video::E_VERTEX_TYPE VertexType, typename... TupleType>
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static void renderMeshNormals(std::vector<STK::Tuple<TupleType...> > *meshes)
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{
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glUseProgram(MeshShader::NormalVisualizer::getInstance()->Program);
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