Make a lossless compression for btKart state saving
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b4df116661
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@ -2291,7 +2291,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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const LinearWorld *lw = dynamic_cast<LinearWorld*>(World::getWorld());
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const LinearWorld *lw = dynamic_cast<LinearWorld*>(World::getWorld());
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if(m_kart_properties->getTerrainImpulseType()
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if(m_kart_properties->getTerrainImpulseType()
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==KartProperties::IMPULSE_NORMAL &&
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==KartProperties::IMPULSE_NORMAL &&
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m_vehicle->getCentralImpulseTime()<=0 )
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m_vehicle->getCentralImpulseTicks()<=0 )
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{
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{
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// Restrict impule to plane defined by gravity (i.e. X/Z plane).
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// Restrict impule to plane defined by gravity (i.e. X/Z plane).
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// This avoids the problem that karts can be pushed up, e.g. above
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// This avoids the problem that karts can be pushed up, e.g. above
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@ -2312,7 +2312,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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m_bounce_back_ticks = 0;
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m_bounce_back_ticks = 0;
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impulse = Vec3(0, 0, 0);
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impulse = Vec3(0, 0, 0);
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//m_vehicle->setTimedCentralImpulse(0.1f, impulse);
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//m_vehicle->setTimedCentralImpulse(0.1f, impulse);
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m_vehicle->setTimedCentralImpulse(0.0, impulse);
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m_vehicle->setTimedCentralImpulse(0, impulse);
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}
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}
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// If there is a quad graph, push the kart towards the previous
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// If there is a quad graph, push the kart towards the previous
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// graph node center (we have to use the previous point since the
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// graph node center (we have to use the previous point since the
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@ -2320,7 +2320,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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// would be pushed forward).
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// would be pushed forward).
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else if(m_kart_properties->getTerrainImpulseType()
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else if(m_kart_properties->getTerrainImpulseType()
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==KartProperties::IMPULSE_TO_DRIVELINE &&
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==KartProperties::IMPULSE_TO_DRIVELINE &&
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lw && m_vehicle->getCentralImpulseTime()<=0 &&
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lw && m_vehicle->getCentralImpulseTicks()<=0 &&
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Track::getCurrentTrack()->isPushBackEnabled())
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Track::getCurrentTrack()->isPushBackEnabled())
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{
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{
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int sector = lw->getSectorForKart(this);
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int sector = lw->getSectorForKart(this);
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@ -2338,7 +2338,8 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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impulse = Vec3(0, 0, -1); // Arbitrary
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impulse = Vec3(0, 0, -1); // Arbitrary
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impulse *= m_kart_properties->getCollisionTerrainImpulse();
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impulse *= m_kart_properties->getCollisionTerrainImpulse();
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m_bounce_back_ticks = stk_config->time2Ticks(0.2f);
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m_bounce_back_ticks = stk_config->time2Ticks(0.2f);
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m_vehicle->setTimedCentralImpulse(0.1f, impulse);
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m_vehicle->setTimedCentralImpulse(
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(uint16_t)stk_config->time2Ticks(0.1f), impulse);
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}
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}
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}
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}
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@ -154,13 +154,13 @@ BareNetworkString* KartRewinder::saveState(std::vector<std::string>* ru)
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buffer->add(body->getLinearVelocity());
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buffer->add(body->getLinearVelocity());
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buffer->add(body->getAngularVelocity());
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buffer->add(body->getAngularVelocity());
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buffer->addFloat(m_vehicle->getTimedRotationTime());
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buffer->addUInt16(m_vehicle->getTimedRotationTicks());
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buffer->add(m_vehicle->getTimedRotation());
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buffer->add(m_vehicle->getTimedRotation());
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buffer->addUInt8(m_vehicle->getCushioningDisableTime());
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buffer->addUInt8(m_vehicle->getCushioningDisableTime());
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// For collision rewind
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// For collision rewind
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buffer->addUInt16(m_bounce_back_ticks);
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buffer->addUInt16(m_bounce_back_ticks);
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buffer->addFloat(m_vehicle->getCentralImpulseTime());
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buffer->addUInt16(m_vehicle->getCentralImpulseTicks());
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buffer->add(m_vehicle->getAdditionalImpulse());
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buffer->add(m_vehicle->getAdditionalImpulse());
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// 3) Steering and other player controls
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// 3) Steering and other player controls
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@ -262,16 +262,17 @@ void KartRewinder::restoreState(BareNetworkString *buffer, int count)
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setTrans(m_transfrom_from_network);
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setTrans(m_transfrom_from_network);
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}
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}
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float time_rot = buffer->getFloat();
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uint16_t time_rot = buffer->getUInt16();
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// Set timed rotation divides by time_rot
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// Set timed rotation divides by time_rot
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m_vehicle->setTimedRotation(time_rot, time_rot*buffer->getVec3());
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m_vehicle->setTimedRotation(time_rot,
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stk_config->ticks2Time(time_rot) * buffer->getVec3());
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m_vehicle->setCushioningDisableTime(buffer->getUInt8());
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m_vehicle->setCushioningDisableTime(buffer->getUInt8());
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// Collision rewind
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// Collision rewind
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m_bounce_back_ticks = buffer->getUInt16();
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m_bounce_back_ticks = buffer->getUInt16();
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float central_impulse_time = buffer->getFloat();
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uint16_t central_impulse_ticks = buffer->getUInt16();
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Vec3 additional_impulse = buffer->getVec3();
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Vec3 additional_impulse = buffer->getVec3();
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m_vehicle->setTimedCentralImpulse(central_impulse_time,
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m_vehicle->setTimedCentralImpulse(central_impulse_ticks,
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additional_impulse, true/*rewind*/);
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additional_impulse, true/*rewind*/);
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// For the raycast to determine the current material under the kart
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// For the raycast to determine the current material under the kart
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@ -536,7 +536,8 @@ void Skidding::update(int ticks, bool is_on_ground,
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t = std::min(t, kp->getSkidRevertVisualTime());
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t = std::min(t, kp->getSkidRevertVisualTime());
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btVector3 rot(0, m_visual_rotation * kp->getSkidPostSkidRotateFactor(), 0);
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btVector3 rot(0, m_visual_rotation * kp->getSkidPostSkidRotateFactor(), 0);
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m_kart->getVehicle()->setTimedRotation(t, rot);
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m_kart->getVehicle()->setTimedRotation(
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(uint16_t)stk_config->time2Ticks(t), rot);
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// skid_time is used to count backwards for the GFX
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// skid_time is used to count backwards for the GFX
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m_skid_time = stk_config->time2Ticks(t);
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m_skid_time = stk_config->time2Ticks(t);
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if(bonus_time>0)
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if(bonus_time>0)
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@ -124,9 +124,9 @@ void btKart::reset()
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m_allow_sliding = false;
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m_allow_sliding = false;
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m_num_wheels_on_ground = 0;
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m_num_wheels_on_ground = 0;
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m_additional_impulse = btVector3(0,0,0);
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m_additional_impulse = btVector3(0,0,0);
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m_time_additional_impulse = 0;
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m_ticks_additional_impulse = 0;
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m_additional_rotation = btVector3(0,0,0);
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m_additional_rotation = btVector3(0,0,0);
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m_time_additional_rotation = 0;
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m_ticks_additional_rotation = 0;
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m_max_speed = -1.0f;
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m_max_speed = -1.0f;
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m_min_speed = 0.0f;
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m_min_speed = 0.0f;
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m_cushioning_disable_time = 0;
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m_cushioning_disable_time = 0;
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@ -598,23 +598,21 @@ void btKart::updateVehicle( btScalar step )
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// Apply additional impulse set by supertuxkart
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// Apply additional impulse set by supertuxkart
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// --------------------------------------------
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// --------------------------------------------
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if(m_time_additional_impulse>0)
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if(m_ticks_additional_impulse>0)
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{
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{
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float dt = step > m_time_additional_impulse
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// We have fixed timestep
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? m_time_additional_impulse
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float dt = stk_config->ticks2Time(1);
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: step;
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m_chassisBody->applyCentralImpulse(m_additional_impulse*dt);
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m_chassisBody->applyCentralImpulse(m_additional_impulse*dt);
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m_time_additional_impulse -= dt;
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m_ticks_additional_impulse--;
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}
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}
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// Apply additional rotation set by supertuxkart
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// Apply additional rotation set by supertuxkart
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// ---------------------------------------------
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// ---------------------------------------------
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if(m_time_additional_rotation>0)
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if(m_ticks_additional_rotation>0)
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{
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{
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btTransform &t = m_chassisBody->getWorldTransform();
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btTransform &t = m_chassisBody->getWorldTransform();
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float dt = step > m_time_additional_rotation
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// We have fixed timestep
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? m_time_additional_rotation
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float dt = stk_config->ticks2Time(1);
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: step;
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btQuaternion add_rot(m_additional_rotation.getY()*dt,
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btQuaternion add_rot(m_additional_rotation.getY()*dt,
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m_additional_rotation.getX()*dt,
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m_additional_rotation.getX()*dt,
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m_additional_rotation.getZ()*dt);
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m_additional_rotation.getZ()*dt);
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@ -628,7 +626,7 @@ void btKart::updateVehicle( btScalar step )
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// kart, or a strongly 'visual jolt' of the kart
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// kart, or a strongly 'visual jolt' of the kart
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btTransform &iwt=m_chassisBody->getInterpolationWorldTransform();
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btTransform &iwt=m_chassisBody->getInterpolationWorldTransform();
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iwt.setRotation(iwt.getRotation()*add_rot);
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iwt.setRotation(iwt.getRotation()*add_rot);
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m_time_additional_rotation -= dt;
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m_ticks_additional_rotation--;
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}
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}
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adjustSpeed(m_min_speed, m_max_speed);
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adjustSpeed(m_min_speed, m_max_speed);
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} // updateVehicle
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} // updateVehicle
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@ -883,7 +881,7 @@ void btKart::updateFriction(btScalar timeStep)
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m_forwardImpulse[wheel] = rollingFriction;
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m_forwardImpulse[wheel] = rollingFriction;
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if(m_time_additional_impulse>0)
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if(m_ticks_additional_impulse>0)
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{
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{
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sliding = true;
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sliding = true;
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m_wheelInfo[wheel].m_skidInfo = 0.0f;
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m_wheelInfo[wheel].m_skidInfo = 0.0f;
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@ -913,7 +911,7 @@ void btKart::updateFriction(btScalar timeStep)
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// Note: don't reset zipper speed, or the kart rewinder will
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// Note: don't reset zipper speed, or the kart rewinder will
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// get incorrect zipper information.
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// get incorrect zipper information.
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if (sliding && (m_allow_sliding || m_time_additional_impulse>0) )
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if (sliding && (m_allow_sliding || m_ticks_additional_impulse>0) )
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{
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{
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for (int wheel = 0; wheel < getNumWheels(); wheel++)
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for (int wheel = 0; wheel < getNumWheels(); wheel++)
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{
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{
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@ -19,6 +19,8 @@ class btDynamicsWorld;
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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#include "BulletDynamics/Dynamics/btActionInterface.h"
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#include "BulletDynamics/Dynamics/btActionInterface.h"
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#include "config/stk_config.hpp"
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class btVehicleTuning;
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class btVehicleTuning;
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class Kart;
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class Kart;
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struct btWheelContactPoint;
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struct btWheelContactPoint;
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@ -79,13 +81,13 @@ private:
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btVector3 m_additional_impulse;
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btVector3 m_additional_impulse;
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/** The time the additional impulse should be applied. */
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/** The time the additional impulse should be applied. */
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float m_time_additional_impulse;
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uint16_t m_ticks_additional_impulse;
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/** Additional rotation that is applied over a certain amount of time. */
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/** Additional rotation that is applied over a certain amount of time. */
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btVector3 m_additional_rotation;
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btVector3 m_additional_rotation;
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/** Duration over which the additional rotation is applied. */
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/** Duration over which the additional rotation is applied. */
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float m_time_additional_rotation;
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uint16_t m_ticks_additional_rotation;
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/** The rigid body that is the chassis of the kart. */
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/** The rigid body that is the chassis of the kart. */
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btRigidBody *m_chassisBody;
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btRigidBody *m_chassisBody;
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@ -221,36 +223,37 @@ public:
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unsigned int getNumWheelsOnGround() const {return m_num_wheels_on_ground;}
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unsigned int getNumWheelsOnGround() const {return m_num_wheels_on_ground;}
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Sets an impulse that is applied for a certain amount of time.
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/** Sets an impulse that is applied for a certain amount of time.
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* \param t Time for the impulse to be active.
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* \param t Ticks for the impulse to be active.
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* \param imp The impulse to apply. */
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* \param imp The impulse to apply. */
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void setTimedCentralImpulse(float t, const btVector3 &imp,
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void setTimedCentralImpulse(uint16_t t, const btVector3 &imp,
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bool rewind = false)
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bool rewind = false)
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{
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{
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// Only add impulse if no other impulse is active.
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// Only add impulse if no other impulse is active.
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if (m_time_additional_impulse > 0 && !rewind) return;
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if (m_ticks_additional_impulse > 0 && !rewind) return;
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m_additional_impulse = imp;
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m_additional_impulse = imp;
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m_time_additional_impulse = t;
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m_ticks_additional_impulse = t;
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} // setTimedImpulse
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} // setTimedImpulse
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns the time an additional impulse is activated. */
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/** Returns the time an additional impulse is activated. */
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float getCentralImpulseTime() const { return m_time_additional_impulse; }
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uint16_t getCentralImpulseTicks() const
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{ return m_ticks_additional_impulse; }
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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const btVector3& getAdditionalImpulse() const
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const btVector3& getAdditionalImpulse() const
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{ return m_additional_impulse; }
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{ return m_additional_impulse; }
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Sets a rotation that is applied over a certain amount of time (to avoid
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/** Sets a rotation that is applied over a certain amount of time (to avoid
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* a too rapid changes in the kart).
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* a too rapid changes in the kart).
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* \param t Time for the rotation to be applied.
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* \param t Ticks for the rotation to be applied.
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* \param torque The rotation to apply. */
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* \param torque The rotation to apply. */
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void setTimedRotation(float t, const btVector3 &rot)
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void setTimedRotation(uint16_t t, const btVector3 &rot)
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{
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{
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if(t>0) m_additional_rotation = rot/t;
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if(t>0) m_additional_rotation = rot / (stk_config->ticks2Time(t));
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m_time_additional_rotation = t;
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m_ticks_additional_rotation = t;
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} // setTimedTorque
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} // setTimedTorque
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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const btVector3& getTimedRotation() const { return m_additional_rotation; }
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const btVector3& getTimedRotation() const { return m_additional_rotation; }
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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float getTimedRotationTime() const { return m_time_additional_rotation; }
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uint16_t getTimedRotationTicks() const { return m_ticks_additional_rotation; }
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns the time cushioning is disabled. Used for networking state
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/** Returns the time cushioning is disabled. Used for networking state
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* saving. */
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* saving. */
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@ -496,27 +496,29 @@ void Physics::KartKartCollision(AbstractKart *kart_a,
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// First push one kart to the left (if there is not already
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// First push one kart to the left (if there is not already
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// an impulse happening - one collision might cause more
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// an impulse happening - one collision might cause more
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// than one impulse otherwise)
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// than one impulse otherwise)
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if(right_kart->getVehicle()->getCentralImpulseTime()<=0)
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if(right_kart->getVehicle()->getCentralImpulseTicks()<=0)
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{
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{
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const KartProperties *kp = left_kart->getKartProperties();
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const KartProperties *kp = left_kart->getKartProperties();
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Vec3 impulse(kp->getCollisionImpulse()*f_right, 0, 0);
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Vec3 impulse(kp->getCollisionImpulse()*f_right, 0, 0);
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impulse = right_kart->getTrans().getBasis() * impulse;
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impulse = right_kart->getTrans().getBasis() * impulse;
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right_kart->getVehicle()
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right_kart->getVehicle()
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->setTimedCentralImpulse(kp->getCollisionImpulseTime(),
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->setTimedCentralImpulse(
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impulse);
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(uint16_t)stk_config->time2Ticks(kp->getCollisionImpulseTime()),
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impulse);
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right_kart ->getBody()->setAngularVelocity(btVector3(0,0,0));
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right_kart ->getBody()->setAngularVelocity(btVector3(0,0,0));
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}
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}
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// Then push the other kart to the right (if there is no
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// Then push the other kart to the right (if there is no
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// impulse happening atm).
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// impulse happening atm).
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if(left_kart->getVehicle()->getCentralImpulseTime()<=0)
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if(left_kart->getVehicle()->getCentralImpulseTicks()<=0)
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{
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{
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const KartProperties *kp = right_kart->getKartProperties();
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const KartProperties *kp = right_kart->getKartProperties();
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Vec3 impulse = Vec3(-kp->getCollisionImpulse()*f_left, 0, 0);
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Vec3 impulse = Vec3(-kp->getCollisionImpulse()*f_left, 0, 0);
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impulse = left_kart->getTrans().getBasis() * impulse;
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impulse = left_kart->getTrans().getBasis() * impulse;
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left_kart->getVehicle()
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left_kart->getVehicle()
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->setTimedCentralImpulse(kp->getCollisionImpulseTime(),
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->setTimedCentralImpulse(
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impulse);
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(uint16_t)stk_config->time2Ticks(kp->getCollisionImpulseTime()),
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impulse);
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left_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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left_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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}
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}
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