Use actualy screen size instead of frame size for font scaling
This commit is contained in:
parent
e6dadeb980
commit
9c3bae5a87
@ -350,9 +350,9 @@ void FontWithFace::dumpGlyphPage()
|
|||||||
*/
|
*/
|
||||||
void FontWithFace::setDPI()
|
void FontWithFace::setDPI()
|
||||||
{
|
{
|
||||||
const int screen_width = irr_driver->getFrameSize().Width;
|
const int screen_width = irr_driver->getActualScreenSize().Width;
|
||||||
const int screen_height = irr_driver->getFrameSize().Height;
|
const int screen_height = irr_driver->getActualScreenSize().Height;
|
||||||
|
|
||||||
if (UserConfigParams::m_hidpi_enabled)
|
if (UserConfigParams::m_hidpi_enabled)
|
||||||
{
|
{
|
||||||
float scale = screen_height / 480.0f;
|
float scale = screen_height / 480.0f;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user