GPUParticles: Add an parameter to turn alpha additive particle on/off.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14876 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-01 19:52:32 +00:00
parent be93478687
commit 9c163db7c7
4 changed files with 13 additions and 2 deletions

View File

@ -230,7 +230,7 @@ ParticleSystemProxy::ParticleSystemProxy(bool createDefaultEmitter,
ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale) : CParticleSystemSceneNode(createDefaultEmitter, parent, mgr, id, position, rotation, scale) {
const core::vector3df& scale) : CParticleSystemSceneNode(createDefaultEmitter, parent, mgr, id, position, rotation, scale), m_alpha_additive(false) {
static const GLfloat quad_vertex[] = {
-.5, -.5, 0., 0.,
.5, -.5, 1., 0.,
@ -244,6 +244,8 @@ ParticleSystemProxy::ParticleSystemProxy(bool createDefaultEmitter,
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void ParticleSystemProxy::setAlphaAdditive(bool val) { m_alpha_additive = val; }
void ParticleSystemProxy::generateParticlesFromPointEmitter(scene::IParticlePointEmitter *emitter)
{
float *particles = new float[COMPONENTCOUNT * count], *initialvalue = new float[COMPONENTCOUNT * count];
@ -485,7 +487,10 @@ void ParticleSystemProxy::draw()
glEnable(GL_BLEND);
core::matrix4 projm = irr_driver->getVideoDriver()->getTransform(video::ETS_PROJECTION);
core::matrix4 viewm = irr_driver->getVideoDriver()->getTransform(video::ETS_VIEW);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (m_alpha_additive)
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(RenderProgram);
glEnableVertexAttribArray(attrib_pos);
glEnableVertexAttribArray(attrib_lf);

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@ -31,6 +31,7 @@ class ParticleSystemProxy : public scene::CParticleSystemSceneNode {
protected:
GLuint quad_vertex_buffer;
GLuint tfb_buffers[2], initial_values_buffer;
bool m_alpha_additive;
GLuint SimulationProgram;
GLuint attrib_position, attrib_velocity, attrib_lifetime, attrib_initial_position, attrib_initial_velocity, attrib_initial_lifetime, attrib_size, attrib_initial_size;
@ -62,6 +63,7 @@ public:
virtual void setEmitter(scene::IParticleEmitter* emitter);
virtual void render();
void setAlphaAdditive(bool);
};
class PointEmitter : public GPUParticle

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@ -335,6 +335,9 @@ public:
void onMadeVisible(scene::IMeshBuffer* who);
void onHidden(scene::IMeshBuffer* who);
void isInitiallyHidden(scene::IMeshBuffer* who);
/** For particle system : specify if the particle should be additively blended
*/
bool isAlphaAdditive() const { return !m_alpha_blending; }
} ;

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@ -371,6 +371,7 @@ void ParticleEmitter::setParticleType(const ParticleKind* type)
else
{
m_node = ParticleSystemProxy::addParticleNode();
static_cast<ParticleSystemProxy *>(m_node)->setAlphaAdditive(type->getMaterial()->isAlphaAdditive());
}
if (m_parent != NULL)