Tweak generate assets script to save few Mbytes in the apk.
Musics are still not-that-bad while they take less space.
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@ -29,13 +29,16 @@ export ASSETS_PATHS="../data \
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export ASSETS_DIRS="library models music sfx textures"
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export TEXTURE_SIZE=256
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export SOUND_QUALITY=64
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export SOUND_QUALITY=42
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export SOUND_MONO=1
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export SOUND_SAMPLE=32000
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export RUN_OPTIMIZE_SCRIPT=0
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export DECREASE_QUALITY=1
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################################################################################
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export LANG=C
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cd "`dirname "$0"`"
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@ -191,7 +194,22 @@ convert_sound()
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oggdec "$FILE" -o tmp.wav
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if [ -s tmp.wav ]; then
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oggenc --downmix -b $SOUND_QUALITY tmp.wav -o tmp.ogg
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OGGENC_CMD=""
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if [ "$SOUND_MONO" -gt 0 ]; then
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OGGENC_CMD="$OGGENC_CMD --downmix"
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fi
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OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \
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| grep -o '[0-9]*'`
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if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "32000" ]; then
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OGGENC_CMD="$OGGENC_CMD --resample 32000"
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fi
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OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY"
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oggenc $OGGENC_CMD tmp.wav -o tmp.ogg
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fi
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if [ -s tmp.ogg ]; then
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