Remove break at wrong position
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a93b96d0b1
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@ -90,7 +90,6 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitchFromType(type), (GLvoid*)28);
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break;
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case video::EVT_2TCOORDS:
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break;
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitchFromType(type), 0);
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@ -151,6 +150,7 @@ GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb)
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result.Stride = getVertexPitchFromType(vType);
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const c8* vbuf = static_cast<const c8*>(vertices);
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glBufferData(GL_ARRAY_BUFFER, vertexCount * result.Stride, vbuf, GL_STATIC_DRAW);
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assert(vertexCount);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, result.index_buffer);
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const void* indices = mb->getIndices();
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