Introduce a bit of random in grass
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
f1fe3e3428
commit
9a17110f33
@ -1321,7 +1321,7 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
|
||||
bool fog = World::getWorld()->getTrack()->isFogEnabled();
|
||||
((GrassShaderProvider*)m_shaders[GRASS_SHADER])->enableFog(fog);
|
||||
|
||||
grass_shaders_times[grass_shaders_times_index] = 0.0f;
|
||||
grass_shaders_times[grass_shaders_times_index] = (rand() % 500)/500.0f * M_PI * 2.0f;
|
||||
|
||||
// Material and shaders
|
||||
IGPUProgrammingServices* gpu =
|
||||
|
Loading…
Reference in New Issue
Block a user