Use a password to authenticate the client that is allowed to
control a server (now the controlling client can reconnect in case it gets disconnected, previously with only allowing the host with id 1 to control, the server could not be controlled anymore).
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@ -490,10 +490,12 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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"\"Connect to the Internet\"."));
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return;
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}
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if (PlayerManager::getCurrentOnlineId())
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if(1)
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// if (PlayerManager::getCurrentOnlineId())
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{
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// For 0.8.2 disable the server menu, instead go to online profile
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#ifdef ENABLE_NETWORK_MULTIPLAYER_SCREEN
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#define ENABLE_NETWORK_MULTIPLAYER_SCREEN
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#ifdef ENABLE_NETWORK_MULTIPLAYER_SCREEN
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OnlineScreen::getInstance()->push();
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#else
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ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
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