Clean bloom shader provider.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15027 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -512,13 +512,6 @@ void SunLightProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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//-------------------------------------
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void BloomProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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srv->setVertexShaderConstant("low", &m_threshold, 1);
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}
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//-------------------------------------
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void MLAAColor1Provider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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