irr: skies respect Z so they can be drawn after

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13006 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
curaga 2013-06-28 12:12:47 +00:00
parent 448a7d02bd
commit 98e9c8d43d
3 changed files with 1 additions and 2 deletions

View File

@ -4,3 +4,4 @@ The following changes have been made:
- stencil RTT support
- drawall types
- materialtype override
- skies respect Z

View File

@ -38,7 +38,6 @@ CSkyBoxSceneNode::CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom
video::SMaterial mat;
mat.Lighting = false;
mat.ZBuffer = video::ECFN_NEVER;
mat.ZWriteEnable = false;
mat.AntiAliasing=0;
mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;

View File

@ -46,7 +46,6 @@ CSkyDomeSceneNode::CSkyDomeSceneNode(video::ITexture* sky, u32 horiRes, u32 vert
Buffer = new SMeshBuffer();
Buffer->Material.Lighting = false;
Buffer->Material.ZBuffer = video::ECFN_NEVER;
Buffer->Material.ZWriteEnable = false;
Buffer->Material.AntiAliasing = video::EAAM_OFF;
Buffer->Material.setTexture(0, sky);