Fix transparent shader drawing order

Use the same order like current engine
This commit is contained in:
Benau 2022-09-12 13:38:01 +08:00
parent bf8a411f01
commit 9804416a82

View File

@ -373,6 +373,7 @@ void GEVulkanDrawCall::createAllPipelines(GEVulkanDriver* vk)
settings.m_additive = true;
settings.m_fragment_shader = "transparent.frag";
settings.m_shader_name = "additive";
settings.m_drawing_priority = (char)11;
createPipeline(vk, settings);
} // createAllPipelines