Fix transparent shader drawing order
Use the same order like current engine
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@ -373,6 +373,7 @@ void GEVulkanDrawCall::createAllPipelines(GEVulkanDriver* vk)
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settings.m_additive = true;
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settings.m_fragment_shader = "transparent.frag";
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settings.m_shader_name = "additive";
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settings.m_drawing_priority = (char)11;
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createPipeline(vk, settings);
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} // createAllPipelines
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