Fix transparent shader drawing order
Use the same order like current engine
This commit is contained in:
parent
bf8a411f01
commit
9804416a82
@ -373,6 +373,7 @@ void GEVulkanDrawCall::createAllPipelines(GEVulkanDriver* vk)
|
|||||||
settings.m_additive = true;
|
settings.m_additive = true;
|
||||||
settings.m_fragment_shader = "transparent.frag";
|
settings.m_fragment_shader = "transparent.frag";
|
||||||
settings.m_shader_name = "additive";
|
settings.m_shader_name = "additive";
|
||||||
|
settings.m_drawing_priority = (char)11;
|
||||||
createPipeline(vk, settings);
|
createPipeline(vk, settings);
|
||||||
} // createAllPipelines
|
} // createAllPipelines
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user