Use kart LOD effect earlier, we just don't see any animations for karts as soon as they're no more directly next to the player

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7978 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-03-17 21:09:33 +00:00
parent af29a627ce
commit 97849f2623

View File

@ -1657,7 +1657,7 @@ void Kart::loadData(RaceManager::KartType type, Track* track, bool animatedModel
scene::ISceneNode* staticModel = m_kart_model->attachModel(false); scene::ISceneNode* staticModel = m_kart_model->attachModel(false);
scene::ISceneNode* animatedModelNode = m_kart_model->attachModel(animatedModel); scene::ISceneNode* animatedModelNode = m_kart_model->attachModel(animatedModel);
LODNode* node = new LODNode(irr_driver->getSceneManager()->getRootSceneNode(), irr_driver->getSceneManager()); LODNode* node = new LODNode(irr_driver->getSceneManager()->getRootSceneNode(), irr_driver->getSceneManager());
node->add(100, animatedModelNode, true); node->add(50, animatedModelNode, true);
node->add(500, staticModel, true); node->add(500, staticModel, true);
m_node = node; m_node = node;
} }