Use kart LOD effect earlier, we just don't see any animations for karts as soon as they're no more directly next to the player
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7978 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1657,7 +1657,7 @@ void Kart::loadData(RaceManager::KartType type, Track* track, bool animatedModel
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scene::ISceneNode* staticModel = m_kart_model->attachModel(false);
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scene::ISceneNode* staticModel = m_kart_model->attachModel(false);
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scene::ISceneNode* animatedModelNode = m_kart_model->attachModel(animatedModel);
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scene::ISceneNode* animatedModelNode = m_kart_model->attachModel(animatedModel);
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LODNode* node = new LODNode(irr_driver->getSceneManager()->getRootSceneNode(), irr_driver->getSceneManager());
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LODNode* node = new LODNode(irr_driver->getSceneManager()->getRootSceneNode(), irr_driver->getSceneManager());
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node->add(100, animatedModelNode, true);
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node->add(50, animatedModelNode, true);
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node->add(500, staticModel, true);
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node->add(500, staticModel, true);
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m_node = node;
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m_node = node;
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}
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}
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