Changed challenge completion strings.

This commit is contained in:
thelittlegumnut 2014-01-17 19:34:22 +11:00
parent 97c19ece3c
commit 9730e05b1d

View File

@ -171,16 +171,16 @@ void FeatureUnlockedCutScene::addTrophy(RaceManager::Difficulty difficulty)
switch (difficulty)
{
case RaceManager::DIFFICULTY_EASY:
msg = _("You completed the easy challenge! This trophy is worth %i points",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_EASY]);
msg = _("You completed the easy challenge! Points earned on this level: %i/%i",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_EASY], CHALLENGE_POINTS[RaceManager::DIFFICULTY_HARD]);
break;
case RaceManager::DIFFICULTY_MEDIUM:
msg = _("You completed the intermediate challenge! This trophy is worth %i points",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_MEDIUM]);
msg = _("You completed the intermediate challenge! Points earned on this level: %i/%i",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_MEDIUM], CHALLENGE_POINTS[RaceManager::DIFFICULTY_HARD]);
break;
case RaceManager::DIFFICULTY_HARD:
msg = _("You completed the difficult challenge! This trophy is worth %i points",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_HARD]);
msg = _("You completed the difficult challenge! Points earned on this level: %i/%i",
CHALLENGE_POINTS[RaceManager::DIFFICULTY_HARD], CHALLENGE_POINTS[RaceManager::DIFFICULTY_HARD]);
break;
default:
assert(false);