Moved one more reference to global function, minor coding style adjustments.
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@ -1102,20 +1102,13 @@ void PostProcessing::renderHorizontalBlur(FrameBuffer &in_fbo,
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in_fbo.getHeight() == auxiliary.getHeight());
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in_fbo.getHeight() == auxiliary.getHeight());
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float inv_width = 1.0f / in_fbo.getWidth();
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float inv_width = 1.0f / in_fbo.getWidth();
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float inv_height = 1.0f / in_fbo.getHeight();
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float inv_height = 1.0f / in_fbo.getHeight();
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{
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auxiliary.Bind();
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Gaussian6HBlurShader::getInstance()->render(in_fbo, in_fbo.getWidth(),
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auxiliary.Bind();
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in_fbo.getHeight(), 2.0f );
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Gaussian6HBlurShader::getInstance()->render(in_fbo, in_fbo.getWidth(),
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}
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in_fbo.getHeight(), 2.0f );
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{
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in_fbo.Bind();
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in_fbo.Bind();
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Gaussian6HBlurShader::getInstance()->render(auxiliary, in_fbo.getWidth(),
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in_fbo.getHeight(), 2.0f);
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Gaussian6HBlurShader::getInstance()
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->setTextureUnits(auxiliary.getRTT()[0]);
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DrawFullScreenEffect<Gaussian6HBlurShader>
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(core::vector2df(inv_width, inv_height), 2.0f);
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}
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} // renderHorizontalBlur
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} // renderHorizontalBlur
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