Fix linux build
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541edc76a0
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9595884354
@ -153,10 +153,8 @@ void Shaders::loadShaders()
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m_shaders[ES_OBJECTPASS_REF] = glsl_noinput(dir + "objectpass.vert", dir + "objectpass_ref.frag");
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m_shaders[ES_OBJECTPASS_RIMLIT] = glsl_noinput(dir + "objectpass_rimlit.vert", dir + "objectpass_rimlit.frag");
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m_shaders[ES_SUNLIGHT] = glsl_noinput(std::string(""), dir + "sunlight.frag",
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m_callbacks[ES_SUNLIGHT], EMT_SOLID);
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m_shaders[ES_SUNLIGHT_SHADOW] = glslmat(dir + "pass.vert", dir + "sunlightshadow.frag",
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m_callbacks[ES_SUNLIGHT], EMT_SOLID);
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m_shaders[ES_SUNLIGHT] = glsl_noinput(std::string(""), dir + "sunlight.frag");
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m_shaders[ES_SUNLIGHT_SHADOW] = glsl_noinput(dir + "pass.vert", dir + "sunlightshadow.frag");
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m_shaders[ES_MLAA_COLOR1] = glsl(dir + "mlaa_offset.vert", dir + "mlaa_color1.frag",
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m_callbacks[ES_MLAA_COLOR1]);
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