Display the FPS stirng even when waiting for data, sometimes I'd wonder whether FPS display was activated or not...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7987 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -877,6 +877,8 @@ void IrrDriver::setAmbientLight(const video::SColor &light)
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*/
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void IrrDriver::displayFPS()
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{
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gui::IGUIFont* font = GUIEngine::getFont();
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// We will let pass some time to let things settle before trusting FPS counter
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// even if we also ignore fps = 1, which tends to happen in first checks
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const int NO_TRUST_COUNT = 200;
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@ -885,11 +887,14 @@ void IrrDriver::displayFPS()
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if (no_trust)
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{
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no_trust--;
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static video::SColor fpsColor = video::SColor(255, 255, 0, 0);
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font->draw( L"FPS: ...", core::rect< s32 >(100,0,400,50), fpsColor, false );
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return;
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}
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// Ask for current frames per second and last number of triangles processed (trimed to thousands)
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gui::IGUIFont* font = GUIEngine::getFont();
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const int fps = m_device->getVideoDriver()->getFPS();
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const int kilotris = (int)(m_device->getVideoDriver()->getPrimitiveCountDrawn(0)
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* (1.f / 1000.f) );
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