Use bilinear filtering for some textures of displace effect

This commit is contained in:
Vincent Lejeune 2014-09-05 21:59:00 +02:00
parent 44d50aa8d7
commit 93dca486cf

View File

@ -706,7 +706,7 @@ public:
DisplaceMaskShader();
};
class DisplaceShader : public ShaderHelperSingleton<DisplaceShader, core::matrix4, core::vector2df, core::vector2df>, public TextureRead<Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
class DisplaceShader : public ShaderHelperSingleton<DisplaceShader, core::matrix4, core::vector2df, core::vector2df>, public TextureRead<Bilinear_Filtered, Bilinear_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
{
public:
DisplaceShader();