Tweak camera settings

This commit is contained in:
auria.mg 2017-01-30 19:17:27 -05:00
parent 62e8ec86fa
commit 93d6b1e515

View File

@ -96,12 +96,12 @@ void CameraNormal::smoothMoveCamera(float dt)
ratio = ratio > -0.12f ? ratio : -0.12f; ratio = ratio > -0.12f ? ratio : -0.12f;
// distance of camera from kart in x and z plane // distance of camera from kart in x and z plane
float camera_distance = -4.0f * ratio; float camera_distance = -1.25f - 2.5f * ratio;
if (camera_distance > -2.0f) camera_distance = -2.0f; // don't get too close to the kart if (camera_distance > -2.0f) camera_distance = -2.0f; // don't get too close to the kart
// Defines how far camera should be from player kart. // Defines how far camera should be from player kart.
Vec3 wanted_camera_offset(camera_distance * sin(skid_angle / 2), Vec3 wanted_camera_offset(camera_distance * sin(skid_angle / 2),
1.1f * (1 + ratio / 2), (0.85f + ratio / 2.5f),
camera_distance * cos(skid_angle / 2)); camera_distance * cos(skid_angle / 2));