Tweak camera settings
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@ -96,12 +96,12 @@ void CameraNormal::smoothMoveCamera(float dt)
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ratio = ratio > -0.12f ? ratio : -0.12f;
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ratio = ratio > -0.12f ? ratio : -0.12f;
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// distance of camera from kart in x and z plane
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// distance of camera from kart in x and z plane
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float camera_distance = -4.0f * ratio;
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float camera_distance = -1.25f - 2.5f * ratio;
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if (camera_distance > -2.0f) camera_distance = -2.0f; // don't get too close to the kart
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if (camera_distance > -2.0f) camera_distance = -2.0f; // don't get too close to the kart
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// Defines how far camera should be from player kart.
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// Defines how far camera should be from player kart.
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Vec3 wanted_camera_offset(camera_distance * sin(skid_angle / 2),
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Vec3 wanted_camera_offset(camera_distance * sin(skid_angle / 2),
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1.1f * (1 + ratio / 2),
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(0.85f + ratio / 2.5f),
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camera_distance * cos(skid_angle / 2));
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camera_distance * cos(skid_angle / 2));
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