Better handle filler ribbon items
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7212 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -813,6 +813,9 @@ void Skin::drawRibbonChild(const core::rect< s32 > &rect, Widget* widget, const
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{
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if (use_glow)
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{
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// don't mark filler items as focused
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if (widget->m_properties[PROP_ID] == RibbonWidget::NO_ITEM_ID) return;
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int grow = 45;
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static float glow_effect = 0;
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@ -128,7 +128,7 @@ void ChallengesScreen::eventCallback(GUIEngine::Widget* widget, const std::strin
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{
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unlock_manager->playLockSound();
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}
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else if (!selection.empty())
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else if (!selection.empty() && selection != RibbonWidget::NO_ITEM_ID)
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{
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//FIXME: simplify and centralize race start sequence!!
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