Try to fix server-only compilation

This commit is contained in:
Deve 2017-10-11 21:50:44 +02:00
parent b0cdbd94b4
commit 928ae4e44d

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@ -313,6 +313,7 @@ void STKTexture::reload(bool no_upload, uint8_t* preload_data,
void STKTexture::formatConversion(uint8_t* data, unsigned int* format, void STKTexture::formatConversion(uint8_t* data, unsigned int* format,
unsigned int w, unsigned int h) const unsigned int w, unsigned int h) const
{ {
#ifndef SERVER_ONLY
#if defined(USE_GLES2) #if defined(USE_GLES2)
if (!m_single_channel) if (!m_single_channel)
{ {
@ -346,6 +347,7 @@ void STKTexture::formatConversion(uint8_t* data, unsigned int* format,
data[i * 4 + 2] = (uint8_t)(data[i * 4 + 2] * alpha); data[i * 4 + 2] = (uint8_t)(data[i * 4 + 2] * alpha);
} }
} }
#endif // !SERVER_ONLY
} // formatConversion } // formatConversion
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------