pressing 'rescue' on gamepad should behave the same as 'escape' on keyboard in menus
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3356 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -351,6 +351,8 @@ void InputManager::input(Input::InputType type, int id0, int id1, int id2,
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evt.Key = irr::KEY_RIGHT;
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else if(action == PA_LEFT)
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evt.Key = irr::KEY_LEFT;
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else if(action == PA_RESCUE)
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evt.Key = irr::KEY_ESCAPE;
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else
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return; // only those bindings are accepted in menus for now.
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