Added FIXME to describe odd crash in VS release mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7653 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -28,6 +28,11 @@ TriangleMesh::TriangleMesh() : m_mesh()
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{
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{
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m_body = NULL;
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m_body = NULL;
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m_motion_state = NULL;
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m_motion_state = NULL;
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// FIXME: on VS in release mode this statement actually overwrites
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// part of the data of m_mesh, causing a crash later. Debugging
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// shows that apparently m_collision_shape is at the same address
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// as m_mesh->m_use32bitIndices and m_use4componentVertices
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// (and m_mesh->m_weldingThreshold at m_normals
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m_collision_shape = NULL;
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m_collision_shape = NULL;
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} // TriangleMesh
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} // TriangleMesh
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