Adjust speed vector in all 3 axis, so going downhill (mostly Y motion)
counts as going fast and is reduced, not just X and Z. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5428 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1202,6 +1202,7 @@ void Kart::updatePhysics(float dt)
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velocity.setZ( velocity.getZ() * velocity_ratio );
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velocity.setX( velocity.getX() * velocity_ratio );
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velocity.setY( velocity.getY() * velocity_ratio ); // Up-down too
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getVehicle()->getRigidBody()->setLinearVelocity( velocity );
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