Fixed incorrect position for a rubber ball in a cannon.
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@ -258,7 +258,7 @@ void CannonAnimation::update(float dt)
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if (gravity.length2() > 0)
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gravity.normalize();
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else
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gravity.setValue(0, -1, 0);
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gravity.setValue(0, 1, 0);
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// Adjust only 5% towards the real up vector. This will smoothly
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// adjust the kart while the kart is in the air
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Vec3 target_up_vector = (gravity*0.05f + up*0.95f).normalize();
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