OOps - fixed crash in kart again - this time (I hope) correctly :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7738 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -989,7 +989,7 @@ void Kart::handleMaterialGFX()
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// Now the kart is either falling, or driving on a terrain which
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// has the 'below surface' flag set. Detect if there is a surface
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// on top of the kart.
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if(material->hasFallingEffect() && m_camera)
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if(m_camera && material && material->hasFallingEffect())
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{
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m_camera->setMode(Camera::CM_FALLING);
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}
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