Keep multiplayer in kart selection screen after reloading
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2f87966ff6
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913a082528
@ -65,6 +65,7 @@ static const char ID_DONT_USE[] = "x";
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static const char ID_LOCKED[] = "locked/";
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static const char ID_LOCKED[] = "locked/";
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KartSelectionScreen* KartSelectionScreen::m_instance_ptr = NULL;
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KartSelectionScreen* KartSelectionScreen::m_instance_ptr = NULL;
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bool KartSelectionScreen::m_multiplayer = false;
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int g_root_id;
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int g_root_id;
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@ -62,7 +62,7 @@ protected:
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friend class GUIEngine::ScreenSingleton<KartSelectionScreen>;
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friend class GUIEngine::ScreenSingleton<KartSelectionScreen>;
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friend class GUIEngine::PlayerKartWidget;
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friend class GUIEngine::PlayerKartWidget;
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bool m_multiplayer;
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static bool m_multiplayer;
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/** Whether this screen is being visited from overworld or not */
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/** Whether this screen is being visited from overworld or not */
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bool m_from_overworld;
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bool m_from_overworld;
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