Avoid crash in case that a player is not logged in online.
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@ -50,8 +50,10 @@ void GameSetup::addPlayer(NetworkPlayerProfile* profile)
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{
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{
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m_players.push_back(profile);
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m_players.push_back(profile);
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Log::info("GameSetup", "New player in the game setup. Global id : %u, "
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Log::info("GameSetup", "New player in the game setup. Global id : %u, "
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"Race id : %d.", profile->user_profile->getID(), profile->race_id);
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"Race id : %d.",
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}
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profile->user_profile ? profile->user_profile->getID() : -1,
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profile->race_id);
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} // addPlayer
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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