Some fixes
This commit is contained in:
parent
948c5e8aa2
commit
8e6fba3185
@ -29,7 +29,7 @@ layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec4 Color;
|
||||
layout(location = 3) in vec2 Texcoord;
|
||||
in vec2 SecondTexcoord;
|
||||
layout(location = 4) in vec2 SecondTexcoord;
|
||||
|
||||
out vec3 nor;
|
||||
out vec2 uv;
|
||||
|
@ -126,6 +126,8 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
|
||||
glEnableVertexAttribArray(6);
|
||||
glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, getVertexPitchFromType(type), (GLvoid*)48);
|
||||
break;
|
||||
default:
|
||||
assert(0 && "Wrong vertex type");
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, idx);
|
||||
|
Loading…
x
Reference in New Issue
Block a user